DikuMUD3
tbamud
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DikuMUD3 | tbamud | |
---|---|---|
10 | 6 | |
182 | 108 | |
- | - | |
8.1 | 3.4 | |
5 months ago | about 2 months ago | |
C++ | C | |
GNU Lesser General Public License v3.0 only | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
DikuMUD3
- Struggling with editing DikuMUD areas
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What is the best framework for developer(new to mud) to build a MUD game?
Check out DIKU3 - great fully modernized mud engine built to natively output HTML, and completely open source. https://github.com/Seifert69/DikuMUD3
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Where to get started making a MUD?
Try DikuMUD if you want C. It's a classic, so will have the classic feel to it, but DikuMUD 3 is relatively new and includes a webclient, looks like the developer also has a discord so you can probably ask questions. https://github.com/Seifert69/DikuMUD3
- Looking to make a MUD
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Vision Impaired and Screen Readers
Oh, and it’s fully open-source. You can check it out here: https://github.com/Seifert69/DikuMUD3
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Rehoming my old AberMUD zones/quests
Not sure which codebase that mud ran on… if it was DIKU the project is now fully open-source and you could contribute them there! It’s under active development by some pretty cool folks, including Michael Seifert. https://github.com/Seifert69/DikuMUD3
- Any open-source muds WITH worlds included?
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I'm a professional copywriter with a decade of MUD creation. Is anybody interested in help?
Check out https://github.com/Seifert69/DikuMUD3 - DIKU is under active development, and always interested in good world builders!
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Let's talk about MUD and AI
Over the last few years there’s been a tremendous amount of work put into the DIKU mud engine. We have a very active development, and there are a few compelling areas to explore AI. Check out the project at https://github.com/Seifert69/DikuMUD3 and the mud at Valhalla.com:4242
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Ask HN: Are MUDs Still a Thing?
Yes, the Diku codebase was recently updated to Diku3 and a web socket version of Valhalla is currently running.
https://github.com/Seifert69/DikuMUD3
http://www.valhalla.com/
I think the current populations are quite low in game.
tbamud
- New Player Looking for Sandbox Fantasy with Player driven politics / battles
- What's up with the VOID in Dikumud?
- Looking for a reusable world/mobs/leveling system
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Any open-source muds WITH worlds included?
Thanks. Despite CircleMud getting re-licensed under LGPL two years ago, TbaMud hasn't been able to follow suit, so far. They need to contact a bunch of authors who have contributed code and get their consent. Tracking some of them proved impossible, so after 2 years, it looks like they've abandoned the idea. You can read more about it here if you're interested.
- The Builder's Academy MUD - Has anyone used it to learn to build MUDs?
What are some alternatives?
Blightmud - A terminal mud client written in Rust
tbamud - My mod of tbaMUD: UTFization (cyrillization) and adaptation for macOS and Android
evennia - Python MUD/MUX/MUSH/MU* development system
2021-FF8-Attempt
riftshadow - Dedicated to the preservation of the game and modernization of a classic mud codebase.
toaststunt - A network accessible, multi-user, programmable, interactive system for the creation of MOOs / MUDs.
fluffos - Actively maintained LPMUD driver (LPC interpreter, MudOS fork)
MUD1 - Essex MUD1 by Trubshaw and Bartle
IslandMUD - A C++ MUD
ennui - A new MUD engine written entirely in Rust. Inspired by dikumud
rom24 - A Python conversion of the Rom Dikurivative codebase, by Davion.
nekkidmud - NekkidMUD is a SocketMUD / NakedMud derived MUD server with MTH telnet support