Depth3D
Depth Based 3D & Other post-process shaders (by BlueSkyDefender)
qUINT
Collection of general-purpose effects for the ReShade shader injector. (by martymcmodding)
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Depth3D
Posts with mentions or reviews of Depth3D.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-07-21.
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Rokid Max Review and Many Tips
You might have some luck using the SuperDepth3D shader for ReShade to add SBS support to PC games that were not designed for it. It "works" in that the Rokid Max will properly display the side-by-side images, but I did not succeed in getting it to actually produce a stereoscopic effect for the games I play. I'll update this post if I discover something new.
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Portable full-HD 3D PC-gaming with Steam Deck and geo-11
Obviously I wanted to have 3D PC gaming on the Deck too but I wasn't very optimistic, because 3D vision requires Nvidia drivers (up to version 452.06, Nvidia axed 3D Vision in 2019). There's also the possibility of using some post-processing via reshade (https://reshade.me/, depth3d), but those solutions use the z-buffer, so it's not "proper" 3D.
Obviously I wanted to have 3D PC gaming on the Deck too but I wasn't very optimistic, because 3D vision requires Nvidia drivers (up to version 452.06, Nvidia axed 3D Vision in 2019). There's also the possibility of using some post-processing via reshade (https://reshade.me/, depth3d), but those solutions use the z-buffer, so it's not "proper" 3D.
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Praydog's Street Fighter 6 VR Mod Released!
I still have an old copy of Tridef 3D before it went to crap that will do it, but you can also use ReShade with one of the depth map based shaders such as Depth3D, Superdepth3D, and Superdepth3D VR. This has more artifacts than what you can do in Tridef 3D because Tridef can use a polygonal method where each eye gets a correct view of the individual elements in 3D space wheras ReShade is essential shifting pixels left or right based on depth maps. When it shifts the pixels it doesn't really know what visual information should fill in the area that is now no longer occluded, so it uses various algorithms to try and fill it in, but we're not talking about anything A.I. based (that would be really cool but it'd take a lot of work to produce something that could do this in real time). This results in quite a bit of artifacting around the left and right edges of things, which bothers some people more than others. I find it varies from game to game. True stereoscopic rendering beats out depth map based methods everytime of course.
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Bike Binder VR - A lightweight app to physically control Riders Republic from a bike trainer and VR setup.
- This software only takes care of the controls part. The VR view is handled by a third party softs. On this video, I use the free Depth3d companion app available here : https://github.com/BlueSkyDefender/Depth3D. It works perfectly with my app.
- Just got a valve index and was wondering if vorpx is worth it
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best way to play SBS 3d games in VR?
There is a free screen mirroring app for Depth3D (https://github.com/BlueSkyDefender/Depth3D). Look for "Depth3D VR Companion App" in the linked page. It seems to support SBS 3D. I have not used it without Depth3D yet, but it might work for you. The app itself does not seem to be open source though.
- Would be awesome if we could get this on linux !! This would give linux a real advantage over windows !!!!
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SkyrimVR but not very VR
Reshade with Depth3D is free, and uses depth-buffer 3D. This will give some halo artifacts around closer objects, but it's pretty light on resources, so it lets you bump up resolution and details. There's also a free VR viewer from the dev. https://github.com/BlueSkyDefender/Depth3D
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GW2 VR in 2022 (occulus quest 2)
depth3d shader https://github.com/BlueSkyDefender/Depth3D/archive/refs/heads/master.zip
qUINT
Posts with mentions or reviews of qUINT.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-01-15.
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ReShade - Problem, because I'm too dumb
Even on https://github.com/martymcmodding/qUINT , where most preset-creators link to, I can't find a download button for the life of me.
- Reshade 5.6 have been released.
- SSAO coherency improved and artifacts reduced by disk sampling rather than monte carlo + blur
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Reshade is the best thing I've done in terms of modding
Having direct support in ENB for ReShade shader syntax would certainly be nice, as some of the stuff available for ReShade like Marty McFly's DELC Sharpen is much better looking than the commonly used ENB equivalents.
- [FO3] [FNV] the better way to mod your Fallout 3/NV graphics. native TAA with working depth buffer. (NVIDIA Freestyle)
- Where can I get the .fx files, like fakehdr.fx? I have a game install from someone else, but when I install reshade to another game, most fx files are missing. Can I just copy and paste? (Even if they're from an older version?)
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What the heck is up with all the weather mods and their ridiculous frequency of rain?
it has a cheesy outdated ReShade sharpening shader from the SweetFX era on by default, when it really should be using Marty McFly's DELC Sharpen which is so good that it literally makes all other ReShade sharpening solutions obsolete
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Just like to share my new reshade preset for Farcry 5 upload yesterday check it out on Nexus (Link in comment)
After looking at your preset file, I'd consider maybe instead of doing "CAS -> Film Grain -> LumaSharpen", just use DELC Sharpen and simply go "DELC Sharpen -> Film Grain" instead.
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RAID Weathers looks amazing in VR with or without ENB, awesome performance
If you’re using ReShade you can try the Qunit DeBand Shader out, it didn’t really do the trick for me in the past but it could help.
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u/fholger created a mod to enable AMD's FidelityFX Super Resolution in SteamVR games
I've tested the sharpening filters quite a lot in the past few weeks, the Filmic Anamorphic Sharpen to my eyes is too sharp, it seems to add some kind of whiteness around objects, CAS is fine, but it doesn't sharpen much with default settings, DELC seems to be the best with its default settings.
What are some alternatives?
When comparing Depth3D and qUINT you can also consider the following projects:
reshade-shaders - A collection of post-processing shaders written for ReShade.
reshade-shaders - Shaders that in no way make your game any more appealing. Use them anyways. [Moved to: https://github.com/Radegast-FFXIV/Warp-FX]
AstrayFX - Shaders for ReShade that strayed away from the Depth3D Repo.
reshade - A generic post-processing injector for games and video software.
SweetFX
Warp-FX - Shaders that in no way make your game any more appealing. Use them anyways.
reshade-shaders - Shaders for ReShade
OtisFX - A small set of effects for Reshade