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I still have an old copy of Tridef 3D before it went to crap that will do it, but you can also use ReShade with one of the depth map based shaders such as Depth3D, Superdepth3D, and Superdepth3D VR. This has more artifacts than what you can do in Tridef 3D because Tridef can use a polygonal method where each eye gets a correct view of the individual elements in 3D space wheras ReShade is essential shifting pixels left or right based on depth maps. When it shifts the pixels it doesn't really know what visual information should fill in the area that is now no longer occluded, so it uses various algorithms to try and fill it in, but we're not talking about anything A.I. based (that would be really cool but it'd take a lot of work to produce something that could do this in real time). This results in quite a bit of artifacting around the left and right edges of things, which bothers some people more than others. I find it varies from game to game. True stereoscopic rendering beats out depth map based methods everytime of course.
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