Defeating-User-Built-Dungeon
rogueliketutorial2021
Defeating-User-Built-Dungeon | rogueliketutorial2021 | |
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4 | 4 | |
1 | 0 | |
- | - | |
3.5 | 0.0 | |
5 months ago | almost 3 years ago | |
GDScript | Python | |
MIT License | - |
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Defeating-User-Built-Dungeon
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RoguelikeDev Does The Complete Roguelike Tutorial - Week 8
Play on web | Github Repo | Screenshot
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Sharing Saturday #375
Still working on Week 6 of the Complete Roguelike Tutorial, on github about to upload v0.6. Took me two days to get saving and loading to where I like it. Following the tutorial in spirit in Godot.
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RoguelikeDev Does The Complete Roguelike Tutorial - Week 3
Defeating User Built Dungeon (Godot) | Repo
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RoguelikeDev Does The Complete Roguelike Tutorial - Week 2
Week's Devlog | Repo | Screenshot
rogueliketutorial2021
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RoguelikeDev Does The Complete Roguelike Tutorial - Week 8
Repo Screenshot
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RoguelikeDev Does The Complete Roguelike Tutorial - Week 5
Repo
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RoguelikeDev Does The Complete Roguelike Tutorial - Week 3
Done with another week! Once again, I basically just followed the tutorial word for word while I try and figure out how to deviate from it in my spare time. I got a bit frustrated trying to make some changes last week, so for now I'm just keeping a list of things I'd like to try and any ideas I have for making them happen, and then I'll probably go back once the whole tutorial is done and start tweaking/messing with things. repo
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RoguelikeDev Does The Complete Roguelike Tutorial - Week 1
Third time's the charm - or at least I hope so. Have done a few tutorials each year during/after the attempt only to mostly forget everything I've learned during the year between. Going to try really hard to follow along this year, managed to get through part 0 and 1 without many issues. Am probably only going to use Python/Tcod per the tutorial. I'd like to make something with an urban fantasy/anime-inspired theme. Here's my repo: https://github.com/RivalRoman/rogueliketutorial2021
What are some alternatives?
indigo - An FP game engine for Scala.
libtcod - A collection of tools and algorithms for developing traditional roguelikes. Such as field-of-view, pathfinding, and a tile-based terminal emulator.
roguelike-tutorial-2021 - Game made during the "RoguelikeDev Does The Complete Roguelike Tutorial 2021" event
Turks-Crawling-Dungeon - A roguelike by Noah Sotolongo (Mangosauce).
roguelike-tutorial - Following http://rogueliketutorials.com/ ...but with Scala and Indigo.
shanes_time_tunnel - r/RoguelikeDev Does the Complete Roguelike Tutorial. This is my follow along
glsp - The GameLisp scripting language
ROLI - Documents of a misadventure.
entt - Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
Resistance
roguelike-tutorial-2021 - My repo for following along with the Complete Roguelike Tutorial using Rust and SDL2.