Deep-Q-Learning
stable-baselines3
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Deep-Q-Learning | stable-baselines3 | |
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1 | 46 | |
206 | 7,953 | |
- | 5.2% | |
0.0 | 8.2 | |
almost 4 years ago | 2 days ago | |
Jupyter Notebook | Python | |
- | MIT License |
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Deep-Q-Learning
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Frustrated beginner: How to approach/practice implementing papers into code?
When I started my master thesis last year I was a complete noob in ML, let alone RL. I tried to search for some code I could finally understand and stumbled upon this pretty nice notebook: https://github.com/fg91/Deep-Q-Learning It's by far the best notebook I've worked with yet. Since my goal was to learn PyTorch instead of Tensorflow (used in the notebook, it's also not working properly without tweaks due an old version of TF), I started re-implementing the code in PyTorch. Good thing is that you can compare your own results to the notebook and debug everything with prints if needed. That way I learned a lot about PyTorch and DQN.
stable-baselines3
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Sim-to-real RL pipeline for open-source wheeled bipeds
The latest release (v3.0.0) of Upkie's software brings a functional sim-to-real reinforcement learning pipeline based on Stable Baselines3, with standard sim-to-real tricks. The pipeline trains on the Gymnasium environments distributed in upkie.envs (setup: pip install upkie) and is implemented in the PPO balancer. Here is a policy running on an Upkie:
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[P] PettingZoo 1.24.0 has been released (including Stable-Baselines3 tutorials)
PettingZoo 1.24.0 is now live! This release includes Python 3.11 support, updated Chess and Hanabi environment versions, and many bugfixes, documentation updates and testing expansions. We are also very excited to announce 3 tutorials using Stable-Baselines3, and a full training script using CleanRL with TensorBoard and WandB.
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[Question] Why there is so few algorithms implemented in SB3?
I am wondering why there is so few algorithms in Stable Baselines 3 (SB3, https://github.com/DLR-RM/stable-baselines3/tree/master)? I was expecting some algorithms like ICM, HIRO, DIAYN, ... Why there is no model-based, skill-chaining, hierarchical-RL, ... algorithms implemented there?
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Stable baselines! Where my people at?
Discord is more focused, and they have a page for people who wants to contribute https://github.com/DLR-RM/stable-baselines3/blob/master/CONTRIBUTING.md
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SB3 - NotImplementedError: Box([-1. -1. -8.], [1. 1. 8.], (3,), <class 'numpy.float32'>) observation space is not supported
Therefore, I debugged this error to the ReplayBuffer that was imported from `SB3`. This is the problem function -
- Exporting an A2C model created with stable-baselines3 to PyTorch
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Shimmy 1.0: Gymnasium & PettingZoo bindings for popular external RL environments
Have you ever wanted to use dm-control with stable-baselines3? Within Reinforcement learning (RL), a number of APIs are used to implement environments, with limited ability to convert between them. This makes training agents across different APIs highly difficult, and has resulted in a fractured ecosystem.
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Stable-Baselines3 v1.8 Release
Changelog: https://github.com/DLR-RM/stable-baselines3/releases/tag/v1.8.0
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[P] Reinforcement learning evolutionary hyperparameter optimization - 10x speed up
Great project! One question though, is there any reason why you are not using existing RL models instead of creating your own, such as stable baselines?
- Is stable-baselines3 compatible with gymnasium/gymnasium-robotics?
What are some alternatives?
Deep-Reinforcement-Learning-Algorithms-with-PyTorch - PyTorch implementations of deep reinforcement learning algorithms and environments
Ray - Ray is a unified framework for scaling AI and Python applications. Ray consists of a core distributed runtime and a set of AI Libraries for accelerating ML workloads.
stable-baselines - A fork of OpenAI Baselines, implementations of reinforcement learning algorithms
Pytorch - Tensors and Dynamic neural networks in Python with strong GPU acceleration
cleanrl - High-quality single file implementation of Deep Reinforcement Learning algorithms with research-friendly features (PPO, DQN, C51, DDPG, TD3, SAC, PPG)
tianshou - An elegant PyTorch deep reinforcement learning library.
Super-mario-bros-PPO-pytorch - Proximal Policy Optimization (PPO) algorithm for Super Mario Bros
ElegantRL - Massively Parallel Deep Reinforcement Learning. 🔥
SuperSuit - A collection of wrappers for Gymnasium and PettingZoo environments (being merged into gymnasium.wrappers and pettingzoo.wrappers
Tic-Tac-Toe-Gym - This is the Tic-Tac-Toe game made with Python using the PyGame library and the Gym library to implement the AI with Reinforcement Learning
rl-baselines3-zoo - A training framework for Stable Baselines3 reinforcement learning agents, with hyperparameter optimization and pre-trained agents included.
RL-Adventure - Pytorch Implementation of DQN / DDQN / Prioritized replay/ noisy networks/ distributional values/ Rainbow/ hierarchical RL