DecompilerMC
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DecompilerMC | starlight | |
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7 | 2 | |
593 | 3,583 | |
- | - | |
4.3 | 9.9 | |
16 days ago | 3 days ago | |
Python | TypeScript | |
GNU General Public License v3.0 or later | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
DecompilerMC
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I'm a code digger , ask me to do anything
Honestly the way I learned is just downloading the code (https://github.com/hube12/DecompilerMC or https://github.com/QuiltMC/quilt-mappings are probably the best ways right now) and poking around until I found what I was looking for.
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Does anyone has any idea of how to make Shadow Items in 1.18
I have no clue how item shadowing in 1.18 is possible but if you want to have a look at the source code you could try MCP Reborn which even allows you to modify the code and run it easily, though not all variables are deobfuscated. You can also use the official obfuscation mappings to manually decompile Minecraft (wiki article or use DecompilerMC to automate that task (with this method afaik nothing is obfuscated but there is no function to run the code. It would probably be quite easy to port the gradle tasks from MCP reborn or create your own but I’m not a Java dev so I’m not sure)
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Where could I learn more about Minecraft mechanics?
this tool for code with mojang mappings(no parameter names): https://github.com/hube12/DecompilerMC
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Tuinity just announced it is being shut down and all of its changes are being merged into paper
You can use DecompilerMC to decompile the latest versions and MCP to decompile older versions. Minecraft's code is definitely a giant mess of spaghetti, although maybe not as bad as it used to be.
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Where do I find the source code for pistons?
If you do wanna look at mc code though, you can use DecompilerMC, or just download the fabric example mod and run the genSources gradle task
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Minecraft Source Code
If you do wanna deobfuscate and decompile it tho, look into yarn or DecompilerMC
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Those 1.17 caves are huge...
2) Use this, it uses mojang mappings https://github.com/hube12/DecompilerMC 3) Use mcp-reborn (mcpconfig) which use modcoderpack mappings https://github.com/Hexeption/MCP-Reborn
starlight
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Setting up Doom Emacs for Astro Development
I've rewritten this website, my partner's website, my university rugby club's website. I'm moving my Applied Genomics course website to Starlight, the Astro team's documentation framework. The nf-core site has been rewritten in Astro and Svelte from PHP. I'm all in.
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Here are the 10 projects I am contributing to over the next 6 months. Share yours
Startlight
What are some alternatives?
Minestom - 1.20.4 Lightweight Minecraft server
phosphor-fabric - A Fabric mod designed to dramatically improve the performance of Minecraft's lighting engine while fixing many bugs
yarn - Libre Minecraft mappings, free to use for everyone. No exceptions.
carpet-fixes - fabric-carpet extension mod which attempts to fix as many vanilla minecraft bugs as possible. Feel free to add as many fixes as you want! Currently 220+ Fixes!
Starlight - Rewrites the light engine to fix lighting performance and lighting errors
MCP-Reborn - MCP-Reborn is an MCP (Mod Coder Pack) for Minecraft for making modded clients and researching its code. (1.13-1.20.1)
quilt-mappings - Quilt's Mappings for Minecraft
Enigma - This is a fork of cuchaz's Enigma, a deobfuscation/remapping tool for Java software.