DecompilerMC
This repository allows you to decompile any minecraft version that was published after 19w36a without any 3rd party mappings, you just need to execute the script or the executable (see releases)! Thanks mojang to have published proguard mappings (by hube12)
Starlight
Rewrites the light engine to fix lighting performance and lighting errors (by PaperMC)
DecompilerMC | Starlight | |
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7 | 31 | |
593 | 1,275 | |
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4.3 | 6.6 | |
21 days ago | about 2 months ago | |
Python | Java | |
GNU General Public License v3.0 or later | GNU General Public License v3.0 or later |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
DecompilerMC
Posts with mentions or reviews of DecompilerMC.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-11-14.
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I'm a code digger , ask me to do anything
Honestly the way I learned is just downloading the code (https://github.com/hube12/DecompilerMC or https://github.com/QuiltMC/quilt-mappings are probably the best ways right now) and poking around until I found what I was looking for.
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Does anyone has any idea of how to make Shadow Items in 1.18
I have no clue how item shadowing in 1.18 is possible but if you want to have a look at the source code you could try MCP Reborn which even allows you to modify the code and run it easily, though not all variables are deobfuscated. You can also use the official obfuscation mappings to manually decompile Minecraft (wiki article or use DecompilerMC to automate that task (with this method afaik nothing is obfuscated but there is no function to run the code. It would probably be quite easy to port the gradle tasks from MCP reborn or create your own but I’m not a Java dev so I’m not sure)
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Where could I learn more about Minecraft mechanics?
this tool for code with mojang mappings(no parameter names): https://github.com/hube12/DecompilerMC
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Tuinity just announced it is being shut down and all of its changes are being merged into paper
You can use DecompilerMC to decompile the latest versions and MCP to decompile older versions. Minecraft's code is definitely a giant mess of spaghetti, although maybe not as bad as it used to be.
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Where do I find the source code for pistons?
If you do wanna look at mc code though, you can use DecompilerMC, or just download the fabric example mod and run the genSources gradle task
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Minecraft Source Code
If you do wanna deobfuscate and decompile it tho, look into yarn or DecompilerMC
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Those 1.17 caves are huge...
2) Use this, it uses mojang mappings https://github.com/hube12/DecompilerMC 3) Use mcp-reborn (mcpconfig) which use modcoderpack mappings https://github.com/Hexeption/MCP-Reborn
Starlight
Posts with mentions or reviews of Starlight.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-02-02.
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How do voxel games like Minecraft store and load worlds?
Link to Starlight
- Phosphor or Starlight for Vanillaish server?
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What kind of server should I create?
From the docs
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Attempting to stop Vault Hunters from Freezing every 2minutes
i can confirm what mrspinn has posted but I would use rubidium and not magnesium(both ports of sodium, just a different authors on the ports.), this works with magnesium/rubidium extras as well for things like a better zoom function(runs off the sodium base so both ports are fine). Then if you'd like shaders with this you can use oculus(port of iris), this works with optifine shader packs. Road runner is good for cleaning up a lot of the overhead in things like game physics, AI, block ticking, etc (port of lithium, don't know why this one didn't keep the chemical name). Starlight again is good at what it does, even to the point of being integrated into papermc(which is why it's on their github and not the spottedleaf's personal anymore), don't know if you've sent much time around plugin servers. I also then use Ferritecore this greatly helps bring down memory requirements of the pack(I can run on 4gb, given I have fairly fast memory).
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Looking for performance mods for ATM 7
There is a comparison between Starlight, Phosphor and Vanilla on Starlight's Github page
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What makes RLcraft run so much smother.
The Mods I would especially recommend for 1.16+ are FerriteCore, Magnesium OR Rubidium (these are incompatible with optifine, for shaders you can use rubidium with Oculus. I would recommend using Magnesium when possible) and Magnesium Extras, as well as Starlight (Starlight X Create if you are on 1.16.5 and are using create) and LazyDFU
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Fabric performance increasing mods dont work
And yes, it's safe to use Starlight. I haven't had any data loss, world corruption, etc. and it's a lot faster than Phosphor (At least according to these graphs)
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Sodium, what is it?
It's just that. It's a free and open source optimization mod that aims to improve fps, and fixes other issues. Along with that, Sodium is free and open source (available on GitHub). By default, Sodium does not provide shader support, and shader support can be done with Iris (Iris is also open source and free as well). But if you want to optimize your fps even more, you can bring in Lithium and Starlight (Lithium targets overall optimization, like the AI and other stuff without breaking the game, and Starlight is a complete rewrite of the vanilla lighting engine to be even more faster and fixes so much stuff with the lighting engine). And you can tack on more mods, like FerriteCore, Enchaned Block Entities (EBE) in order to optimize other parts of the game
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What's your performance mod combo?
Starlight v1.0.0
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How do i change the sevrer version from paper to fabric without losing the nether?
Source? I can't find it for paper. the Github says it's only for fabric https://github.com/PaperMC/Starlight