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i can confirm what mrspinn has posted but I would use rubidium and not magnesium(both ports of sodium, just a different authors on the ports.), this works with magnesium/rubidium extras as well for things like a better zoom function(runs off the sodium base so both ports are fine). Then if you'd like shaders with this you can use oculus(port of iris), this works with optifine shader packs. Road runner is good for cleaning up a lot of the overhead in things like game physics, AI, block ticking, etc (port of lithium, don't know why this one didn't keep the chemical name). Starlight again is good at what it does, even to the point of being integrated into papermc(which is why it's on their github and not the spottedleaf's personal anymore), don't know if you've sent much time around plugin servers. I also then use Ferritecore this greatly helps bring down memory requirements of the pack(I can run on 4gb, given I have fairly fast memory).
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lithium
A Fabric mod designed to improve the general performance of Minecraft without breaking things (by CaffeineMC)
i can confirm what mrspinn has posted but I would use rubidium and not magnesium(both ports of sodium, just a different authors on the ports.), this works with magnesium/rubidium extras as well for things like a better zoom function(runs off the sodium base so both ports are fine). Then if you'd like shaders with this you can use oculus(port of iris), this works with optifine shader packs. Road runner is good for cleaning up a lot of the overhead in things like game physics, AI, block ticking, etc (port of lithium, don't know why this one didn't keep the chemical name). Starlight again is good at what it does, even to the point of being integrated into papermc(which is why it's on their github and not the spottedleaf's personal anymore), don't know if you've sent much time around plugin servers. I also then use Ferritecore this greatly helps bring down memory requirements of the pack(I can run on 4gb, given I have fairly fast memory).
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Starlight
Discontinued Rewrites the light engine to fix lighting performance and lighting errors (by PaperMC)
i can confirm what mrspinn has posted but I would use rubidium and not magnesium(both ports of sodium, just a different authors on the ports.), this works with magnesium/rubidium extras as well for things like a better zoom function(runs off the sodium base so both ports are fine). Then if you'd like shaders with this you can use oculus(port of iris), this works with optifine shader packs. Road runner is good for cleaning up a lot of the overhead in things like game physics, AI, block ticking, etc (port of lithium, don't know why this one didn't keep the chemical name). Starlight again is good at what it does, even to the point of being integrated into papermc(which is why it's on their github and not the spottedleaf's personal anymore), don't know if you've sent much time around plugin servers. I also then use Ferritecore this greatly helps bring down memory requirements of the pack(I can run on 4gb, given I have fairly fast memory).