DawgSharp
xNode
DawgSharp | xNode | |
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1 | 9 | |
108 | 3,314 | |
- | - | |
0.0 | 0.0 | |
over 1 year ago | about 2 months ago | |
C# | C# | |
GNU General Public License v3.0 only | MIT License |
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DawgSharp
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Looking for a Sorted IDictionary that searches for the longest partial-matching key to the beginning of an input string
A directed acyclic word graph 'might' also work for you. Maybe try looking into DawgSharp to see if it will meet your needs, though its better with readonly or infrequently modified data.
xNode
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Building a visual programming language in Unity
For the former try https://github.com/Siccity/xNode
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making a captcha but also it's an RPG (in progress, devlog in comments)
There's also XNode which is an open-source node-based framework for manufacturing systems in unity which I quite like, but the learning curve is a bit steep. There's no real documentation per se, but there's plenty of tutorials on youtube (incl. mine, plug plug plug) so it is possible to pick up once you've got over the foibles of how it works.
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Speech# - Unity Dialogue System w/ Node Based Dialogue Editor, C# Scripting, Localization Database
I used https://github.com/Siccity/xNode which has a permissive license. There's also a built in node solution in recent versions of Unity, but it's too volatile for me, so I went with this solution. If you need a dialogue editor for characters and want to use C# scripting that's what this asset is for, if you just need to make a node editor, I would recommend xNode.
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Anyone interested in a Graph Node tool?
For the underlying framework are you using https://github.com/alelievr/NodeGraphProcessor or https://github.com/Siccity/xNode ? (and if not - how why did you choose to roll your own? )
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Looking for a story planning tool.
The other day I started looking into this. Discovered xnode for unity https://github.com/Siccity/xNode
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How do you create your branching dialogue paths?
Xnode
- I want to try my hand at making a simple Visual Scripting asset for the Unity Editor. What exactly is a "node"? I would like my node object to stretch so it can't be a sprite.
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Is there an asset that adds visual scripting to an in-game level editor (for VR)?
I’ve just finished implementing something sort of like that, and xNode provides node functionality that I found really useful.
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Made a Voxel Engine with procedural generation stuffs
https://github.com/Siccity/xNode check it and its docs
What are some alternatives?
JL - JL is a program for looking up Japanese words and expressions.
NodeGraphProcessor - Node graph editor framework focused on data processing using Unity UIElements and C# 4.6
SolrNet - Solr client for .Net
nodify - Highly performant and modular controls for node-based editors designed for data-binding and MVVM.
DBreeze - C# .NET NOSQL ( key value store embedded ) ACID multi-paradigm database management system.
SliccDB - Light Embedded Graph Database for .net
UpBlazor - 🏦 I built this site to integrate with Up bank (an Australian digital bank), to assist users with budgeting and to gain powerful future insights.
PBE-Polaris-Bios-Editor-1.7.4 - Polaris Bios Editor PBE 1.7.5 [Moved to: https://github.com/IndeedMiners/PolarisBiosEditor]
C# Algorithms - :books: :chart_with_upwards_trend: Plug-and-play class-library project of standard Data Structures and Algorithms in C#
Pplus - A FULLY PARELLISED FALLING SANDS SIMULATION IN UNITY WITH COMPUTE SHADERS AND HLSL THIS IS NOT COMPLETE ! the project draws inspiration from this tutorial https://www.youtube.com/watch?v=ItPTBSeGjdM b feel free to submit or take code from the project
Elasticsearch .NET - This strongly-typed, client library enables working with Elasticsearch. It is the official client maintained and supported by Elastic.
baklavajs - Graph / node editor in the browser using VueJS