Daemon
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Daemon | sketchpad | |
---|---|---|
- | 1 | |
291 | 51 | |
1.7% | - | |
9.3 | 2.3 | |
5 days ago | 11 months ago | |
C++ | C++ | |
BSD 3-clause "New" or "Revised" License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Daemon
We haven't tracked posts mentioning Daemon yet.
Tracking mentions began in Dec 2020.
sketchpad
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What makes a great portfolio for landing a job as a graphics programmer?
I recently published a portfolio on Github that I've been working on in the past 8 months, it's a simple OpenGL physically-based rendering library that includes some of the most popular rendering algorithms. After having submitted a few job applications though, I found that it's rarely being looked at and I do not have any interviews yet. Maybe it's not appealing enough, maybe I need more experience with C++, maybe it's not the busy season. Anyway, I know job seeking can take a long time, perhaps around 3~5 months on average, so I will stay patient of course, but with this amount of time at my disposal, I'm thinking about creating another portfolio to increase my chances.
What are some alternatives?
ezEngine - An open source C++ game engine.
GodOfWarPS2_Decomp - A decompilation of god of war 1 ps2!!
Unvanquished - An FPS/RTS hybrid game powered by the Daemon engine (a combination of ioq3 and XreaL)
tinyrenderer - A brief computer graphics / rendering course
divert - Rust bindings for Recast Navigation.
povray - The Persistence of Vision Raytracer: http://www.povray.org/
limitless-engine - OpenGL C++ Graphics Engine
CubiCAD - A fast and modern vulkan based rendering engine
stm32-lis302dl - Provides the LIS302DL driver, part of the STM32Cube BSP Component for all STM32xx series.
nodebuilder - An experimental DOOM Node Builder, written in C++
OpenNitemare3D - reimplementation of the 1994 FPS Nitemare 3D