DRB-PhysicsSandbox
XPBD rigidbody physics engine created for CS550 at DigiPen Institute of Technology (by drbier1729)
MachineLearning
From linear regression towards neural networks... (by aromanro)
DRB-PhysicsSandbox | MachineLearning | |
---|---|---|
1 | 6 | |
5 | 17 | |
- | - | |
5.0 | 6.9 | |
about 1 year ago | 17 days ago | |
C++ | C++ | |
- | GNU General Public License v3.0 only |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
DRB-PhysicsSandbox
Posts with mentions or reviews of DRB-PhysicsSandbox.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-06-01.
-
C++ Show and Tell - June 2023
Built a position-based dynamics rigidbody physics engine during my final semester of my master's. Stacking works surprisingly well. Supports convex objects and composite objects (created by merging several convex objects). Based on work from Erin Catto, Dirk Gregorius, Mattias Muller, and many others. github, demo video
MachineLearning
Posts with mentions or reviews of MachineLearning.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-06-01.
-
Get gradient of Softmax activation
Softmax is at the end of this source file: https://github.com/aromanro/MachineLearning/blob/master/MachineLearning/MachineLearning/ActivationFunctions.h
-
C++ Show and Tell - June 2023
Continuing extending the machine learning project: https://github.com/aromanro/MachineLearning With dropout I managed to go over 99% accuracy on digits from the EMNIST dataset, currently I'm thinking of adding batch normalization and then adding convolutional networks.
-
How to learn Linear Regression
I have a project on GitHub on this: https://github.com/aromanro/MachineLearning
-
C++ Show and Tell - May 2023
A project going up from simple linear regression to neural networks (multilayer perceptron for now, applied on xor, the iris dataset and EMNIST dataset): https://github.com/aromanro/MachineLearning
-
Trying to create a C neural network.
I implemented a multilayer perceptron in C++ (using Eigen for matrix computations): https://github.com/aromanro/MachineLearning
- Invata cum functioneaza Chat GPT si retelele neuronale
What are some alternatives?
When comparing DRB-PhysicsSandbox and MachineLearning you can also consider the following projects:
Project-Alice - An open-source game
TurboGE - A simple OpenGL game engine written in C++ with Python scripting
Hexer - Fast, fully-featured, multi-tab hexadecimal editor.
retro-game - a 2d game made in SFML and c++
QCSim - Quantum computing simulator
SFML - SFML compiled with HMake using C++ 20 Header Units with MSVC
deepnet - Educational deep learning library in plain Numpy.
Beta
stick_man
kharoon-client - A crash reporter client that aims to be cross-platform and easy to use.
DRB-PhysicsSandbox vs Project-Alice
MachineLearning vs TurboGE
DRB-PhysicsSandbox vs Hexer
MachineLearning vs Project-Alice
DRB-PhysicsSandbox vs retro-game
MachineLearning vs QCSim
DRB-PhysicsSandbox vs SFML
MachineLearning vs deepnet
DRB-PhysicsSandbox vs TurboGE
MachineLearning vs Beta
DRB-PhysicsSandbox vs stick_man
MachineLearning vs kharoon-client