DOOM-Mistral
vkDOOM3
DOOM-Mistral | vkDOOM3 | |
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1 | 5 | |
109 | 784 | |
- | - | |
8.0 | 0.0 | |
about 1 month ago | about 1 year ago | |
C++ | C++ | |
- | GNU General Public License v3.0 only |
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DOOM-Mistral
vkDOOM3
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Vulkan Tutorial (Rust)
For me, it was "I Am Graphics And So Can You" [1] series, where author progresses from the similar concepts up to a working renderer for DOOM 3, linked in the intro of this article [2].
[1]: https://www.fasterthan.life/blog/2017/7/11/i-am-graphics-and...
[2]: https://github.com/DustinHLand/vkDOOM3
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What are the relevant use cases of WebGPU vs Vulkan?
Many of the vulkan presentations Kronos has given talk about this (especially the older ones), though they are also light on examples. Best specific example was the ID tech guys porting doom 3 to vulkan (I believe this may be the repo? https://github.com/DustinHLand/vkDOOM3) which they have given talks about
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Gaming has gotten so far but they still can't fix the cape
People can look at what's involved in the various game engines that have source available, for example this seems to be the Doom3/vkDoom3 collision detection code (UE5 has a bunch if you search for "collision"), and it's not simple to handle it. That was before (2004) nvidia even started trying to do hair/fabric as bleeding edge tech demos (geforce 5 or 6 IIRC)
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Developers praise the Steam Deck: 'It just works, for real'
I'm not a graphics programmer, but I've found these two resources to be illuminating: "How hard is Vulkan really? from GDC 2018", and id's comments in 2016 that Xbox does not use the same code paths as desktop D3D. The fellow giving the first presentation converted Doom 3 to Vulkan by himself as a starter project while on parental leave.
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Upcoming GZDoom-powered FPS Selaco shows off the 'AI Response System'
O3DE, the open-sourced version of Amazon Lumberyard, could, if for some reason id Tech 4 with Vulkan couldn't.
What are some alternatives?
fhDOOM - Modernized DOOM3/idTech4 engine: ported to modern OpenGL (core profile), enhanced visual effects, improved performance, improved editor, more to come
o3de - Open 3D Engine (O3DE) is an Apache 2.0-licensed multi-platform 3D engine that enables developers and content creators to build AAA games, cinema-quality 3D worlds, and high-fidelity simulations without any fees or commercial obligations.
Q-Zandronum - A Zandronum 3.0 fork with improved netcode, configurable movement and many small tweaks
dhewm3 - dhewm 3 main repository
filament - Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
UnrealEngine
3d-game-shaders-for-beginners - 🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
odamex - Odamex - Online Multiplayer Doom port with a strong focus on the original gameplay while providing a breadth of enhancements.