DIYDoom VS john-carmack-plan

Compare DIYDoom vs john-carmack-plan and see what are their differences.

DIYDoom

An attempt to understand how DOOM engine works (by amroibrahim)

john-carmack-plan

An archive of John Carmack’s .plan files in readable markdown format (by oliverbenns)
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DIYDoom john-carmack-plan
5 4
530 152
- -
0.0 10.0
over 1 year ago about 7 years ago
C++
MIT License -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
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DIYDoom

Posts with mentions or reviews of DIYDoom. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-02-05.
  • QCVM: Bite-sized QuakeC VM written in C
    7 projects | news.ycombinator.com | 5 Feb 2023
    Don't sell yourself short, I imagine you could achieve a lot more than you think! It's just a case of breaking the problem down, simplifying accordingly and (probably the most difficult bit) finding the time to sit down and work on it. There are some DIY courses that could even be followed and mashed up to approximate a scriptable "3D" engine with a bit of creativity. You could familiarise yourself with building a simple compiler + VM for a little language by following "Crafting Interpreters" (https://craftinginterpreters.com). For the engine side of things someone recently posted this "DIY Doom" over @ https://github.com/amroibrahim/DIYDoom which looks like a bit of fun.

    I mean it's a bit tougher to do it all completely from scratch, but I reckon most HNers could get quite a lot of the way there :)

  • Game Engine Black Book: Doom [pdf]
    2 projects | news.ycombinator.com | 3 Dec 2022
    see also a tutorial on writing a doom-compatible engine from scratch:

    https://github.com/amroibrahim/DIYDoom

    they also have a community forum, diyidtech, at https://discord.gg/a8n4Y2z

  • How hard is to convert C++ code to C?
    1 project | /r/learnprogramming | 15 Feb 2022
    For reference, I want to convert this C++ code (https://github.com/amroibrahim/DIYDoom/tree/master/DIYDOOM/Notes001/notes)
  • Rustenstein 3D: Game programming like it's 1992
    4 projects | news.ycombinator.com | 2 Feb 2022
    see also: a series of posts (with accompanying code) on rewriting the doom engine from scratch:

    https://github.com/amroibrahim/DIYDoom

  • Can you share some resources that show how to make a rudimentary DOOM game and how stuff works?
    1 project | /r/gamedev | 17 Dec 2021

john-carmack-plan

Posts with mentions or reviews of john-carmack-plan. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-02-05.

What are some alternatives?

When comparing DIYDoom and john-carmack-plan you can also consider the following projects:

VoxelSpace - Terrain rendering algorithm in less than 20 lines of code

john-carmack-plan-archive - Collection of John Carmack’s .plan files

Portal-Raycaster - A software portal rendering game engine

qwpython - QuakeWorld dedicated server wrapped up as a Python module, QuakeC -> Python game translator

dhewm3 - dhewm 3 main repository

q3vm - Q3VM - Single file (vm.c) bytecode virtual machine/interpreter for C-language input

rustenstein - Wolfenstein 3D port written in Rust

QCVM - Bite-sized QuakeC VM written in C

REminiCRT - Flashback with CRT emulation shader

q2java - Embedding of a Java VM in Quake2 to run games written in Java

qzdl - Qt version of BioHazard's ZDL