DIM-Modifier
aseprite
DIM-Modifier | aseprite | |
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11 | 329 | |
31 | 26,582 | |
- | 1.3% | |
6.7 | 9.6 | |
3 months ago | 5 days ago | |
Java | C++ | |
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DIM-Modifier
- English
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Dim Modifier
Been having issues with the Modifier.Have the modifier, Mr Blinky tool and software, the 2.0A from Bandi, bin file to modify too.
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Going to be getting my BE soon but curious about customizing mine
Short answer is you can mod the sprites, yes. You can also mod names, evolution lines, evolution requirements, nfc battle opponents and adventure mode opponents as well as unlockable characters. You can also mod attack sprites. You need that hardware tool and this: https://github.com/cfogrady/DIM-Modifier
- I just got a SD stike programer and mr blinkys tool. Now what?
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Custom Pikmin dim finished
Thank you, it turned out great. https://github.com/cfogrady/DIM-Modifier/releases is the tool I used along with Paint where I edited an existing Sprite sheet by NitroPikmin (Google Pikmin Sprite Sheet).
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who likes backgrounds?
use this tool to add them
- Dims Not Moddable After Dynasty of Evil?
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So Excited! And a big thank you!
It's not easy, but it's doable. You need to have something like this tho to copy the bin files to and from the PC. https://ko-fi.com/s/ddc17a6052 But it's pretty easy (tho time consuming) to change the names of your Digimon into English. You will need a program to create the new name sprites (I used https://www.aseprite.org), a program to edit the bin files on the pc (https://github.com/cfogrady/DIM-Modifier/releases), then that item linked above to copy the edited bin file to the bracelet. If you don't want to go through the process of editing every one of your Dims, pm me and I can help you with the English modded ones. But you will still need to get your own SD-Sticks and a Programmer.
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Looking to make custom DiMs.
https://github.com/cfogrady/DIM-Modifier DIM modifier application for modifying the ripped dim card files
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Question about custom sprites
The program I used to replace the sprites on one of my Dim card files was this: https://github.com/cfogrady/DIM-Modifier/releases/tag/v1.1.1 but I think someone said it only works for dims made before dynasty of evil although I can’t personally say whether that’s true or not. As far as reprogramming the dim you’d need to build the thing from the mr. blinky tool the other person posted
aseprite
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Paint.net
Aseprite is free if you compile it yourself [0], and can still be used for commercial purposes if compiled this way [1]. But I recommend buying it anyway to support the project.
[0]: https://github.com/aseprite/aseprite/
[1]: https://www.aseprite.org/faq/#can-i-sell-graphics-created-wi...
- Backdoor in upstream xz/liblzma leading to SSH server compromise
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Monodraw
Nitpick: Aseprite is source-available, not open source by the Open Source Initiative's definition. From the Aseprite EULA [1]:
> (g) Source code.
> You may only compile and modify the source code of the SOFTWARE PRODUCT for your own personal purpose or to propose a contribution to the SOFTWARE PRODUCT.
The OSI's definition of open source [2] requires distribution of unmodified and modified copies (with the exception of lone, unmodified copies; I read somewhere that writing a hello world program is a workaround):
> 1. Free Redistribution
> The license shall not restrict any party from selling or giving away the software as a component of an aggregate software distribution containing programs from several different sources. The license shall not require a royalty or other fee for such sale.
...
> 3. Derived Works
> The license must allow modifications and derived works, and must allow them to be distributed under the same terms as the license of the original software.
"free software" is ambiguous to English speakers/writers, but "open source" is ambiguous in its own way.
[1] https://github.com/aseprite/aseprite/blob/main/EULA.txt
[2] https://opensource.org/osd
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Mindustry: Open-source automation tower defense game
That's not because you didn't know about it that it is a "new trend"
https://github.com/Poussinou/FLOSS-Games-on-Steam
https://store.steampowered.com/curator/38475471-Libre-Open-S...
It's nothing new, and also exist in the tooling side of things
https://store.steampowered.com/app/431730/Aseprite/ - https://github.com/aseprite/aseprite
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Automating sprite packing and flipbook creation in Unreal Engine (Aseprite + TexturePacker + Unreal)
This is specifically targeted for Aseperite users, and also makes use of a great tool called TexturePacker by CodeAndWeb. Andreas from CodeAndWeb always helps me out when I email them, and the software itself is awesome, so I figured I'd give it a boost.
- Monetizing from open source games
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Why is this happening??? Whenever I paste an image into Aseprite the colors change to purple
Are you on macOS? There is a known issue that we've just fixed and released a new version with the fix today as v1.3-rc7 (we're going to publish some release notes in the following days).
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Thirteen Potions Build Log
I'd never used Aseprite before, but it was luckily pretty straightforward to copy and paste and slightly edit the knight into a little spritesheet!
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3D object with animated texture from Blender to Godot -- has anyone gotten this working?
I modeled this simple computer in Blender and used the Pribambase plugin to create an animated texture for it with aseprite. I keyframed the animation in Blender and it works perfectly there.
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Paint on Windows is getting layers and transparency support
One of my favorite "MS Paint" clones is KolourPaint[1]. I've been using it for over a decade (you have to search around to get it on non-linux platforms but I presently have it on MacOS). One of my favorite features is how it handles transparency, where it's just treated like another "color".
If anyone is heavy into pixel art, you may also be interested in Aseprite[2].
[1] http://www.kolourpaint.org/
[2] https://www.aseprite.org/
What are some alternatives?
VB-DIM-Reader - Reads DIM Cards
LibreSprite - Animated sprite editor & pixel art tool -- Fork of the last GPLv2 commit of Aseprite
Pixelorama - Unleash your creativity with Pixelorama, a powerful and accessible open-source pixel art multitool. Whether you want to create sprites, tiles, animations, or just express yourself in the language of pixel art, this software will realize your pixel-perfect dreams with a vast toolbox of features. Available on Windows, Linux, macOS and the Web!
piskel - A simple web-based tool for Spriting and Pixel art.
tiled - Flexible level editor
skia-binaries - Prebuilt binaries generated with GitHub Actions that are downloaded by skia-binding's build.rs script.
Chicago95 - A rendition of everyone's favorite 1995 Microsoft operating system for Linux.
Godot - Godot Engine – Multi-platform 2D and 3D game engine
Mindustry - The automation tower defense RTS
synergy-core - Open source core of Synergy, the cross-platform keyboard and mouse sharing tool (Windows, macOS, Linux)
kaboom.js - 💥 JavaScript game library
Visual Studio Code - Visual Studio Code