aseprite
synergy-core
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aseprite | synergy-core | |
---|---|---|
326 | 503 | |
26,153 | 9,949 | |
3.3% | 1.1% | |
9.7 | 7.9 | |
8 days ago | 2 months ago | |
C++ | C++ | |
- | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
aseprite
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Monodraw
Nitpick: Aseprite is source-available, not open source by the Open Source Initiative's definition. From the Aseprite EULA [1]:
> (g) Source code.
> You may only compile and modify the source code of the SOFTWARE PRODUCT for your own personal purpose or to propose a contribution to the SOFTWARE PRODUCT.
The OSI's definition of open source [2] requires distribution of unmodified and modified copies (with the exception of lone, unmodified copies; I read somewhere that writing a hello world program is a workaround):
> 1. Free Redistribution
> The license shall not restrict any party from selling or giving away the software as a component of an aggregate software distribution containing programs from several different sources. The license shall not require a royalty or other fee for such sale.
...
> 3. Derived Works
> The license must allow modifications and derived works, and must allow them to be distributed under the same terms as the license of the original software.
"free software" is ambiguous to English speakers/writers, but "open source" is ambiguous in its own way.
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Mindustry: Open-source automation tower defense game
That's not because you didn't know about it that it is a "new trend"
https://github.com/Poussinou/FLOSS-Games-on-Steam
https://store.steampowered.com/curator/38475471-Libre-Open-S...
It's nothing new, and also exist in the tooling side of things
https://store.steampowered.com/app/431730/Aseprite/ - https://github.com/aseprite/aseprite
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Automating sprite packing and flipbook creation in Unreal Engine (Aseprite + TexturePacker + Unreal)
This is specifically targeted for Aseperite users, and also makes use of a great tool called TexturePacker by CodeAndWeb. Andreas from CodeAndWeb always helps me out when I email them, and the software itself is awesome, so I figured I'd give it a boost.
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Thirteen Potions Build Log
I'd never used Aseprite before, but it was luckily pretty straightforward to copy and paste and slightly edit the knight into a little spritesheet!
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Paint on Windows is getting layers and transparency support
One of my favorite "MS Paint" clones is KolourPaint[1]. I've been using it for over a decade (you have to search around to get it on non-linux platforms but I presently have it on MacOS). One of my favorite features is how it handles transparency, where it's just treated like another "color".
If anyone is heavy into pixel art, you may also be interested in Aseprite[2].
- Herramientas y lenguajes para aprender a hacer videojuegos?
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How to name the new bundle of importers?
I'm finalizing a large bundle of raster graphics and animation importers for Godot. This bundle already supports: Aseprite, Krita and Pencil2D. And will be able to support GraphicsGale, Piskel, Pixelorama and regular GIF-format in the future.
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What's everyone working on this week (26/2023)?
An Aseprite file loader that parses .ase files and hotloads them directly into my game engine’s animation asset format.
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Help Building Aseprite!
Just follow official install guide https://github.com/aseprite/aseprite/blob/main/INSTALL.md
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Feedback for the new demo of my upcoming 2D parkour game
I used Aseprite to make the pixel art
synergy-core
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Hrvach/Deskhop: Fast Desktop Switching Device
I use a software called Synergy.
I have one keyboard and mouse connected to one "host" machine, and two machines connected as clients.
Sometimes if the host machine bogs a bit (like running a build or something) then the clients will have some latency but I've used this setup for gaming and work for two years and it's been pretty good.
My only complaint (about my personal setup, not the software) is that one machine has absolutely no peripherals attached to it aside from a monitor, so if I need to update the software, I need to connect a keyboard and mouse in order to do so.
Again, an issue with my setup and a caveat of using software as opposed to hardware.
I’ve been using a software solution for this for over a decade. It’s called Synergy (https://symless.com/synergy) and it is fast - switches instantly over wifi and also works across Windows/Mac/Linux.
No one has mentioned ShareMouse yet? (https://www.sharemouse.com/) In my experience it has worked way better than Synergy. I switched after getting fed up with the synergy developers not responding to various multi-year old bugs that made the software unworkable for me (e.g. https://github.com/symless/synergy-core/issues/5992).
The only downside is that you have to "renew maintenance" to continue receiving updates to ShareMouse after a year. But I haven't done that yet and it still works fine for me.
Synergy is open core, these portions are licensed as GPL: https://github.com/symless/synergy-core/#License-1-ov-file
There is an open source fork that branches off version 1.9: https://github.com/debauchee/barrier#what-is-it
Synergy works well for this purely in software. Unfortunately it's not free or open source, but it's relatively inexpensive.
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Linux VNC viewer not displaying MacOS with multiple desktops (single monitor)
i've got several fedora linux machines running and sharing their monitors via synergy (https://symless.com/synergy) , all controlled by the keyboard/mouse on the primary synergy server.
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Talon Voice in Visor?
Not sure if this is what you're asking, but I've been using Synergy Pro (Windows, macOS, Linux) for years, and it works seamlessly. It lets you share your mouse and keyboard across multiple systems (with or w/o encryption), copy and paste between computers, etc.
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MacBook and windows laptop - setup
I've had the same issue myself for a while. I used to use some free (GPL) virtual KVM software called Synergy, but at some point that was abandoned so I stopped using it. However, it looks like it's now been resurrected -- albeit as paid software. It looks like you can still get it for free if you're willing to compile it from source. Otherwise, the paid version is not prohibitively expensive. I haven't tried the new version yet, but will eventually give it a go...
- PBP on crg9 with win 11 and 10
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3 computers, 1 set of peripherals. How?
Synergy KVM. It uses a server/client model and has been around for years available on all OSs: https://symless.com/synergy
What are some alternatives?
LibreSprite - Animated sprite editor & pixel art tool -- Fork of the last GPLv2 commit of Aseprite
Pixelorama - A free & open-source 2D sprite editor, made with the Godot Engine! Available on Windows, Linux, macOS and the Web!
barrier - Open-source KVM software
piskel - A simple web-based tool for Spriting and Pixel art.
tiled - Flexible level editor
skia-binaries - Prebuilt binaries generated with GitHub Actions that are downloaded by skia-binding's build.rs script.
Chicago95 - A rendition of everyone's favorite 1995 Microsoft operating system for Linux.
Godot - Godot Engine – Multi-platform 2D and 3D game engine
Mindustry - The automation tower defense RTS
kaboom.js - 💥 JavaScript game library
synergy-binaries - The latest freely available Synergy binaries
Visual Studio Code - Visual Studio Code