DI-star
polyaxon
DI-star | polyaxon | |
---|---|---|
9 | 9 | |
1,162 | 3,483 | |
1.2% | 0.4% | |
3.3 | 8.7 | |
10 months ago | 8 days ago | |
Python | Python | |
Apache License 2.0 | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
DI-star
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Better AI ?
There is an AI/bot scene for SC2, I don't have many links but you can start by looking here: https://github.com/opendilab/DI-star https://www.youtube.com/watch?v=fvQF-24IpXs (Harstem and uThermal both have more videos vs different bots).
- [ENG] 2022 GSL S3 Code S RO.20 Group B
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Any idea about DI-star ? It's an AI model could beat top human players in StarCraft II!
Looks like a simplified AlphaStar using LSTM RNN instead of Pointer Transformer, much heavier supervised imitation learning, Zerg vs Zerg only (with simplified build order module), and a much smaller AlphaStar League: https://github.com/opendilab/DI-star/blob/main/docs/guidance_to_small_scale_training.md
For more information,plz visit out GitHub page:https://github.com/opendilab/DI-star
- Any idea about DI-star?An AI model could beat top human players in StarCraftII
- A large-scale game AI distributed training platform developed for StarCraftII
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Why can't we make a perfect AI for Starcraft through evolution
First of all, let's discuss what the level of AI is now. If the "level" refers to the capability of competing, the current AI has been very closed to the top human player in some types of games, like chess, Texas Poker, and Mahjong of CARDS, DOTA2 of MOBA, as well as StarCraft2 of RTS. As for other games, if we have enough human resources and computing performance, we also can get similar results. If the "level" has other meanings, like AI agents having human behavior, intelligent NPC can be designed specifically for different people so that they can have different gaming experience. These are all at the stage of issue-defining and exploring new technology solutions. Although traditional game AI is mostly based on hard code, it still has much prior knowledge. In recent years, some hot ML-related techs have performed well in competitiveness while in other fields, they haven't found the perfect entry point. If we expand the conclusions above in detail, the design of game AI can be divided into two parts: issue defining and issue solving. For those competitive issues which have already got complete definitions, their core issue is to explore the optimal strategy based on the evaluation standard, like ladder points. Traditional solutions can deal with less complex scenarios, like chess and Gobang. While machine learning related techs, including deep learning and reinforcement learning, they can perform very well in much more complex games, like StarCraft II. {For this you can try it in DI-star: this project is a reimplementation (with a few improvements) of Alphastar (Only Zerg vs Zerg) based on OpenDILab.}
- Show HN: Come and fight professional AI in StarCraftII
- DI-Star (Starcraft 2 AI, Continuation of AlphaStar)
polyaxon
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Any MLOps platform you use?
If you're not concerned about self-hosting, WandB is one of the more fully featured training monitoring tools (I've used it in the past without any issues but the lack of data and training privacy and lack of self-hosting possibilities makes it a hard no for anything that isn't scholastic). Polyaxon is an alternative but rewriting all your variable logging to conform to their requirements makes it very difficult to switch to it in the middle of a project so you have to commit to it from the get-go.
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[D] Kubernetes for ML - how are y'all doing it?
We use Polyaxon and it’s pretty good
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[D] What MLOps platform do you use, and how helpful are they?
Disclosure - I'm the author of Polyaxon.
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Does anyone have experience with polyaxon?
I just came across https://github.com/polyaxon/polyaxon because mlflow gives me a hard time and costs my company money by the day because it is not working as expected.
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[D] Productionalizing machine learning pipelines for small teams
For running experiments, http://polyaxon.com/ is a really good free open-source package that has lots of nice integrations so you can quickly run experiments in k8s but it might be overkill in some cases.
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Top 5 tools to get started with MLOps !
Polyaxon : https://polyaxon.com
- Open source alternative to AWS Sagemaker, Google AI Platform, and Azure ML
What are some alternatives?
pytorch-lightning - The lightweight PyTorch wrapper for high-performance AI research. Scale your models, not the boilerplate. [Moved to: https://github.com/PyTorchLightning/pytorch-lightning]
MLflow - Open source platform for the machine learning lifecycle
RobustVideoMatting - Robust Video Matting in PyTorch, TensorFlow, TensorFlow.js, ONNX, CoreML!
kubeflow - Machine Learning Toolkit for Kubernetes
thinc - 🔮 A refreshing functional take on deep learning, compatible with your favorite libraries
flyte - Scalable and flexible workflow orchestration platform that seamlessly unifies data, ML and analytics stacks.
pytorch-lightning - Build high-performance AI models with PyTorch Lightning (organized PyTorch). Deploy models with Lightning Apps (organized Python to build end-to-end ML systems). [Moved to: https://github.com/Lightning-AI/lightning]
dvc - 🦉 ML Experiments and Data Management with Git
Kornia - Geometric Computer Vision Library for Spatial AI
onepanel - The open source, end-to-end computer vision platform. Label, build, train, tune, deploy and automate in a unified platform that runs on any cloud and on-premises.
Stanza - Stanford NLP Python library for tokenization, sentence segmentation, NER, and parsing of many human languages
mmlspark - Simple and Distributed Machine Learning [Moved to: https://github.com/microsoft/SynapseML]