CsWin32 VS cheat-engine

Compare CsWin32 vs cheat-engine and see what are their differences.

CsWin32

A source generator to add a user-defined set of Win32 P/Invoke methods and supporting types to a C# project. (by microsoft)

cheat-engine

Cheat Engine. A development environment focused on modding (by cheat-engine)
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CsWin32 cheat-engine
25 170
2,168 15,383
2.0% -
9.0 7.2
about 1 month ago 5 months ago
C# Pascal
MIT License -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

CsWin32

Posts with mentions or reviews of CsWin32. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-11-23.
  • WinDepends – A Rewrite of the Dependency Walker
    6 projects | news.ycombinator.com | 23 Nov 2024
    If you do have headers, you don't have to write the bindings by hand: https://github.com/dotnet/ClangSharp?tab=readme-ov-file#gene...

    Also because this is Windows, there is https://github.com/microsoft/CsWin32 already (and adjacent libraries) which rely on the same generator.

  • A comparison of Rust's borrow checker to the one in C#
    14 projects | news.ycombinator.com | 30 Oct 2024
    I feel that nowadays Rust is the language to go when you are doing system programming, but C# is not a bad choice either. With .NET 9 being released in a few weeks we will get NativeAOT (compilation to a native single binary) for x86 (x64 and ARM64 are already available). At work, I'm writing patches for legacy apps and needed to use C++ for most of my tasks. Nowadays, I'm doing more and more stuff in C# and enjoying it. For WinAPI there is a fantastic cswin32 [1] project that generates FFIs signatures on the fly. And it's fairly simple to extend it for other Windows libraries (I did it for detours [2], for example). And using pointers or working with native memory blocks is straightforward and intuitive for people with C/C++ background.

    [1] https://github.com/microsoft/CsWin32

    [2] https://lowleveldesign.wordpress.com/2024/07/11/implementing...

  • [OC] I made a program for Windows which lets you create sticky preview thumbnails
    4 projects | /r/programming | 18 May 2023
    This was mostly a project for fun, to dive into CsWin32 - a PInvoke source generator as well to fiddle around with the DWM API.
  • Change Secondary screen rotation using CMD
    2 projects | /r/PowerShell | 25 Mar 2023
    If you haven't seen the CsWin32 project, you can use it to generate all your bindings as well. It generates the raw extern bindings, and then friendly wrappers for C# (where possible) that also work really well with PowerShell.
  • Audio routing using C#
    1 project | /r/csharp | 22 Mar 2023
    My best guess would be to use CsWin32 to wrangle the audio sinks used by variious WASAPI sessions.
  • Hello. Can someone please give me some fun and cool projects for powrshell? Thank you.
    2 projects | /r/PowerShell | 17 Mar 2023
    If you're looking for something different, try out writing windows programs using Win32 via CsWin32. You can generate a DLL that you Add-Type into PowerShell that lets you access all of Win32.
  • PInvoke.net: the interop wiki
    2 projects | /r/dotnet | 11 Mar 2023
    Also worth mentioning is this C# source generator for generating P/Invoke methods for win32 APIs: https://github.com/microsoft/CsWin32
  • WPF Roadmap 2023
    3 projects | /r/dotnet | 21 Feb 2023
    Idk what all the hubub is about FolderBrowserDialog, it's pretty easy to make the Win32 calls (you can even code generate the interop calls).
  • C# to C Struct
    2 projects | /r/csharp | 27 Nov 2022
    You could try this to auto-generate it.
  • Any existing windows API wrappers?
    1 project | /r/csharp | 15 Oct 2022

cheat-engine

Posts with mentions or reviews of cheat-engine. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-05-11.

What are some alternatives?

When comparing CsWin32 and cheat-engine you can also consider the following projects:

ClangSharp - Clang bindings for .NET written in C#

steamtinkerlaunch - Linux wrapper tool for use with the Steam client for custom launch options and 3rd party programs

Vanara - A set of .NET libraries for Windows implementing PInvoke calls to many native Windows APIs with supporting wrappers.

rpcs3 - PlayStation 3 emulator and debugger

pinvoke - A library containing all P/Invoke code so you don't have to import it every time. Maintained and updated to support the latest Windows OS.

steamtinkerlaunch - Linux wrapper tool for use with the Steam client for custom launch options and 3rd party programs [Moved to: https://github.com/sonic2kk/steamtinkerlaunch]

SRWE - Simple Runtime Window Editor

lutris - Lutris desktop client

terrafx.interop.windows - Interop bindings for Windows.

RDTSC-KVM-Handler - my patches for linux kernel to spoof rdtsc and make vm exit undetected

cppcomponents - Allows you to write binary components in C++11 that can be used across different compilers and standard libraries

steamtinkerlaunch-tweaks - optional tweakfiles for steamtinkerlaunch

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