CsWin32
terrafx.interop.windows
CsWin32 | terrafx.interop.windows | |
---|---|---|
25 | 7 | |
2,168 | 269 | |
2.0% | 3.7% | |
9.0 | 7.2 | |
about 1 month ago | 23 days ago | |
C# | C# | |
MIT License | MIT License |
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CsWin32
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WinDepends – A Rewrite of the Dependency Walker
If you do have headers, you don't have to write the bindings by hand: https://github.com/dotnet/ClangSharp?tab=readme-ov-file#gene...
Also because this is Windows, there is https://github.com/microsoft/CsWin32 already (and adjacent libraries) which rely on the same generator.
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A comparison of Rust's borrow checker to the one in C#
I feel that nowadays Rust is the language to go when you are doing system programming, but C# is not a bad choice either. With .NET 9 being released in a few weeks we will get NativeAOT (compilation to a native single binary) for x86 (x64 and ARM64 are already available). At work, I'm writing patches for legacy apps and needed to use C++ for most of my tasks. Nowadays, I'm doing more and more stuff in C# and enjoying it. For WinAPI there is a fantastic cswin32 [1] project that generates FFIs signatures on the fly. And it's fairly simple to extend it for other Windows libraries (I did it for detours [2], for example). And using pointers or working with native memory blocks is straightforward and intuitive for people with C/C++ background.
[1] https://github.com/microsoft/CsWin32
[2] https://lowleveldesign.wordpress.com/2024/07/11/implementing...
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[OC] I made a program for Windows which lets you create sticky preview thumbnails
This was mostly a project for fun, to dive into CsWin32 - a PInvoke source generator as well to fiddle around with the DWM API.
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Change Secondary screen rotation using CMD
If you haven't seen the CsWin32 project, you can use it to generate all your bindings as well. It generates the raw extern bindings, and then friendly wrappers for C# (where possible) that also work really well with PowerShell.
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Audio routing using C#
My best guess would be to use CsWin32 to wrangle the audio sinks used by variious WASAPI sessions.
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Hello. Can someone please give me some fun and cool projects for powrshell? Thank you.
If you're looking for something different, try out writing windows programs using Win32 via CsWin32. You can generate a DLL that you Add-Type into PowerShell that lets you access all of Win32.
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PInvoke.net: the interop wiki
Also worth mentioning is this C# source generator for generating P/Invoke methods for win32 APIs: https://github.com/microsoft/CsWin32
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WPF Roadmap 2023
Idk what all the hubub is about FolderBrowserDialog, it's pretty easy to make the Win32 calls (you can even code generate the interop calls).
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C# to C Struct
You could try this to auto-generate it.
- Any existing windows API wrappers?
terrafx.interop.windows
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Is there a real time graphics llibrary in c#
A couple other options than what has been suggested so far: - TerraFX.Interop.Windows. Raw, blittable, 1:1 bindings for all Win32, D2D/D3D11/D3D12 APIs (there's also a version with Vulkan bindings). As close to doing #include as you can get in C#. This is my personal favorite, I use it in my own ComputeSharp library, and transitively we use it in the Microsoft Store too 🙂 - Silk.NET another version of high-performance bindings, more opinionated than TerraFX and with some additional helpers to make it a bit easier to use.
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Why is every graphics API C# wrapper I find deprecated?
Repo is here: https://github.com/terrafx/terrafx.interop.windows/ Latest NuGet is here: https://www.nuget.org/packages/TerraFX.Interop.Windows
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Fixing my BF1942 woes with Win32 APIs
I tried out both TerraFX.Interop.Windows and CsWin32, ultimately settling on the latter. CsWin32 was a little less intimidating as the API is generated based on strings in a text file rather than containing everything at once. Also I like jumping to definition of types to read more and explore APIs etc and doing that to one of the types in the TerraFX library crashed Visual Studio. That's more of a VS problem than a TerraFX library but still - CsWin32 would work great for what I'm doing.
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How to interact with Win 11 API?
Pick your P/Invoke library of choice. For instance, CsWin32, or if you feel braver and want to go faster, TerraFX.Interop.Windows
- Would you want/use an improved interface to native Win32 APIs for .NET?
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What's the fastest way to get pixel data from a Bitmap?
I'm using WIC through TerraFX.Interop.Windows in one of my projects, would definitely also recommend that one if anyone's looking for fast, native 1:1 bindings to all these various Win32 APIs.
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Why not use ref?
Literally any direct port of C++ objects (eg. here, here)
What are some alternatives?
ClangSharp - Clang bindings for .NET written in C#
Silk.NET - The high-speed OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, WebGPU, and DirectX bindings library your mother warned you about.
Vanara - A set of .NET libraries for Windows implementing PInvoke calls to many native Windows APIs with supporting wrappers.
SharpDX
pinvoke - A library containing all P/Invoke code so you don't have to import it every time. Maintained and updated to support the latest Windows OS.
UWP Community Toolkit - The Windows Community Toolkit is a collection of helpers, extensions, and custom controls. It simplifies and demonstrates common developer tasks building .NET apps with UWP and the Windows App SDK / WinUI 3 for Windows 10 and Windows 11. The toolkit is part of the .NET Foundation.
SRWE - Simple Runtime Window Editor
cheat-engine - Cheat Engine. A development environment focused on modding
WIC - A COM interop library for .NET that makes Windows Imaging Component (WIC) available to managed code.
cppcomponents - Allows you to write binary components in C++11 that can be used across different compilers and standard libraries
Vortice.Windows - .NET bindings for Direct3D12, Direct3D11, WIC, Direct2D1, XInput, XAudio, X3DAudio, DXC, Direct3D9 and DirectInput.