CsWin32
ClangSharp
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CsWin32 | ClangSharp | |
---|---|---|
23 | 5 | |
1,588 | 808 | |
3.3% | 1.5% | |
0.0 | 0.0 | |
16 days ago | 11 days ago | |
C# | C# | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
CsWin32
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[OC] I made a program for Windows which lets you create sticky preview thumbnails
This was mostly a project for fun, to dive into CsWin32 - a PInvoke source generator as well to fiddle around with the DWM API.
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Change Secondary screen rotation using CMD
If you haven't seen the CsWin32 project, you can use it to generate all your bindings as well. It generates the raw extern bindings, and then friendly wrappers for C# (where possible) that also work really well with PowerShell.
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Hello. Can someone please give me some fun and cool projects for powrshell? Thank you.
If you're looking for something different, try out writing windows programs using Win32 via CsWin32. You can generate a DLL that you Add-Type into PowerShell that lets you access all of Win32.
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PInvoke.net: the interop wiki
Also worth mentioning is this C# source generator for generating P/Invoke methods for win32 APIs: https://github.com/microsoft/CsWin32
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WPF Roadmap 2023
Idk what all the hubub is about FolderBrowserDialog, it's pretty easy to make the Win32 calls (you can even code generate the interop calls).
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C# to C Struct
You could try this to auto-generate it.
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Show HN: My small program from 2007 that gave Internet Explorer tabs
A quick Google Search netted the following project (https://github.com/microsoft/CsWin32). Looks like my evening is gone.
- Should you use c# for memory manipulation
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Fixing my BF1942 woes with Win32 APIs
I tried out both TerraFX.Interop.Windows and CsWin32, ultimately settling on the latter. CsWin32 was a little less intimidating as the API is generated based on strings in a text file rather than containing everything at once. Also I like jumping to definition of types to read more and explore APIs etc and doing that to one of the types in the TerraFX library crashed Visual Studio. That's more of a VS problem than a TerraFX library but still - CsWin32 would work great for what I'm doing.
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How to interact with Win 11 API?
Pick your P/Invoke library of choice. For instance, CsWin32, or if you feel braver and want to go faster, TerraFX.Interop.Windows
ClangSharp
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The future of Clang-based tooling
One of the most surprising things I learned about "clang" was how relatively poor the "libClang" capabilities are.
I wanted to write a codegen tool that would auto-generate bindings for C++ code, and it turns out that "libTooling" is the only reasonable way to get access to the proper info you need from C++.
Another alternative is "libClangSharp", from Tanner Gooding who works on C# at Microsoft.
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Genny – Generate Nim library bindings for many languages
I've found this to be true, with the exception that a few people have taken to "augmenting" libclang with extra bindings to libTooling functions or other C++-only methods.
Most notably is Tanner Gooding & Co's "libClangSharp" from the Microsoft "ClangSharp" project, and PathogenDavid's "Biohazrd" libraries (which again are a sort of enhanced fork based on ClangSharp):
https://github.com/microsoft/ClangSharp # See "/sources/libClangSharp"
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How can I use C definitions in .NET 5?
If you want to go down that route, clangsharp can do this for you.
What are some alternatives?
SRWE - Simple Runtime Window Editor
Vanara - A set of .NET libraries for Windows implementing PInvoke calls to many native Windows APIs with supporting wrappers.
pinvoke - A library containing all P/Invoke code so you don't have to import it every time. Maintained and updated to support the latest Windows OS.
terrafx.interop.windows - Interop bindings for Windows.
cheat-engine - Cheat Engine. A development environment focused on modding
cppcomponents - Allows you to write binary components in C++11 that can be used across different compilers and standard libraries
CppSharp - Tools and libraries to glue C/C++ APIs to high-level languages
genny - Generate a shared library and bindings for many languages.
c2nim - c2nim is a tool to translate Ansi C code to Nim. The output is human-readable Nim code that is meant to be tweaked by hand before and after the translation process.
Borderless1942 - Allows Battlefield 1942 to be borderless
Biohazrd - A framework for automatically generating binding wrappers for C/C++ libraries
FrostMemory - Basic RPM/WPM Library I wrote.