CsWin32 VS SRWE

Compare CsWin32 vs SRWE and see what are their differences.

CsWin32

A source generator to add a user-defined set of Win32 P/Invoke methods and supporting types to a C# project. (by microsoft)

SRWE

Simple Runtime Window Editor (by dtgDTGdtg)
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CsWin32 SRWE
23 44
1,588 351
3.3% -
0.0 0.0
17 days ago almost 3 years ago
C# C#
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

CsWin32

Posts with mentions or reviews of CsWin32. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-05-18.

SRWE

Posts with mentions or reviews of SRWE. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-02-17.
  • Triple Monitor Support. Lets Push For It Again!
    2 projects | /r/EliteDangerous | 17 Feb 2023
    - Install SRWE from https://github.com/dtgDTGdtg/SRWE/releases
  • Forcing AMS2 to start on second/third monitor, and resolution change
    2 projects | /r/AUTOMOBILISTA | 13 Jan 2023
    You can try SWRE, I didn't have much luck with it on AMS2 but it helped me get triple screen w/o Nvidia Surround enabled on ACC.
  • [Tip] Playing in "windowed" mode (WINDOWS ONLY)
    2 projects | /r/GeForceNOW | 29 Sep 2022
    I use Simple Runtime Window Editor (SRWE).
  • [Skywalker Saga] How to play on dual monitor setup (PC only)
    2 projects | /r/LegoStarWarsVideoGame | 5 Apr 2022
    That might be because you downloaded the sourcecode instead of the build. what you need is "SRWE_236.zip" in the release section (right side of your screen), here is the link for instant download: click
    2 projects | /r/LegoStarWarsVideoGame | 5 Apr 2022
    You need this open source tool that can change window sizes and positioning at runtime: dtgDTGdtg/SRWE: Simple Runtime Window Editor (github.com)
  • Fixing my BF1942 woes with Win32 APIs
    4 projects | dev.to | 20 Jan 2022
    //A snippet of the code that helped me with the Win32 APIs from the Simple Runtime Window Editor (SRWE) //Source: https://github.com/dtgDTGdtg/SRWE/blob/b439859e15ca44b6c4715fdb015c321a49ef634a/SRWE/Window.cs public void RemoveBorders() { uint nStyle = (uint)WinAPI.GetWindowLong(m_hWnd, WinAPI.GWL_STYLE); nStyle = (nStyle | (WinAPI.WS_THICKFRAME + WinAPI.WS_DLGFRAME + WinAPI.WS_BORDER)) ^ (WinAPI.WS_THICKFRAME + WinAPI.WS_DLGFRAME + WinAPI.WS_BORDER); WinAPI.SetWindowLong(m_hWnd, WinAPI.GWL_STYLE, nStyle); nStyle = (uint)WinAPI.GetWindowLong(m_hWnd, WinAPI.GWL_EXSTYLE); nStyle = (nStyle | (WinAPI.WS_EX_DLGMODALFRAME + WinAPI.WS_EX_WINDOWEDGE + WinAPI.WS_EX_CLIENTEDGE + WinAPI.WS_EX_STATICEDGE)) ^ (WinAPI.WS_EX_DLGMODALFRAME + WinAPI.WS_EX_WINDOWEDGE + WinAPI.WS_EX_CLIENTEDGE + WinAPI.WS_EX_STATICEDGE); WinAPI.SetWindowLong(m_hWnd, WinAPI.GWL_EXSTYLE, nStyle); uint uFlags = WinAPI.SWP_NOSIZE | WinAPI.SWP_NOMOVE | WinAPI.SWP_NOZORDER | WinAPI.SWP_NOACTIVATE | WinAPI.SWP_NOOWNERZORDER | WinAPI.SWP_NOSENDCHANGING | WinAPI.SWP_FRAMECHANGED; WinAPI.SetWindowPos(m_hWnd, 0, 0, 0, 0, 0, uFlags); }

What are some alternatives?

When comparing CsWin32 and SRWE you can also consider the following projects:

ClangSharp - Clang bindings for .NET written in C#

Vanara - A set of .NET libraries for Windows implementing PInvoke calls to many native Windows APIs with supporting wrappers.

terrafx.interop.windows - Interop bindings for Windows.

pinvoke - A library containing all P/Invoke code so you don't have to import it every time. Maintained and updated to support the latest Windows OS.

cheat-engine - Cheat Engine. A development environment focused on modding

cppcomponents - Allows you to write binary components in C++11 that can be used across different compilers and standard libraries

CppSharp - Tools and libraries to glue C/C++ APIs to high-level languages

Borderless1942 - Allows Battlefield 1942 to be borderless

FrostMemory - Basic RPM/WPM Library I wrote.

DisplayMagician - DisplayMagician is an open source tool for automatically configuring your displays and sound for a game or application from a single Windows Shortcut.