CsWin32
SRWE
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CsWin32 | SRWE | |
---|---|---|
23 | 44 | |
1,588 | 351 | |
3.3% | - | |
0.0 | 0.0 | |
17 days ago | almost 3 years ago | |
C# | C# | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
CsWin32
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[OC] I made a program for Windows which lets you create sticky preview thumbnails
This was mostly a project for fun, to dive into CsWin32 - a PInvoke source generator as well to fiddle around with the DWM API.
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Change Secondary screen rotation using CMD
If you haven't seen the CsWin32 project, you can use it to generate all your bindings as well. It generates the raw extern bindings, and then friendly wrappers for C# (where possible) that also work really well with PowerShell.
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Hello. Can someone please give me some fun and cool projects for powrshell? Thank you.
If you're looking for something different, try out writing windows programs using Win32 via CsWin32. You can generate a DLL that you Add-Type into PowerShell that lets you access all of Win32.
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PInvoke.net: the interop wiki
Also worth mentioning is this C# source generator for generating P/Invoke methods for win32 APIs: https://github.com/microsoft/CsWin32
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WPF Roadmap 2023
Idk what all the hubub is about FolderBrowserDialog, it's pretty easy to make the Win32 calls (you can even code generate the interop calls).
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C# to C Struct
You could try this to auto-generate it.
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Show HN: My small program from 2007 that gave Internet Explorer tabs
A quick Google Search netted the following project (https://github.com/microsoft/CsWin32). Looks like my evening is gone.
- Should you use c# for memory manipulation
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Fixing my BF1942 woes with Win32 APIs
I tried out both TerraFX.Interop.Windows and CsWin32, ultimately settling on the latter. CsWin32 was a little less intimidating as the API is generated based on strings in a text file rather than containing everything at once. Also I like jumping to definition of types to read more and explore APIs etc and doing that to one of the types in the TerraFX library crashed Visual Studio. That's more of a VS problem than a TerraFX library but still - CsWin32 would work great for what I'm doing.
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How to interact with Win 11 API?
Pick your P/Invoke library of choice. For instance, CsWin32, or if you feel braver and want to go faster, TerraFX.Interop.Windows
SRWE
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Triple Monitor Support. Lets Push For It Again!
- Install SRWE from https://github.com/dtgDTGdtg/SRWE/releases
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Forcing AMS2 to start on second/third monitor, and resolution change
You can try SWRE, I didn't have much luck with it on AMS2 but it helped me get triple screen w/o Nvidia Surround enabled on ACC.
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[Tip] Playing in "windowed" mode (WINDOWS ONLY)
I use Simple Runtime Window Editor (SRWE).
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[Skywalker Saga] How to play on dual monitor setup (PC only)
That might be because you downloaded the sourcecode instead of the build. what you need is "SRWE_236.zip" in the release section (right side of your screen), here is the link for instant download: click
You need this open source tool that can change window sizes and positioning at runtime: dtgDTGdtg/SRWE: Simple Runtime Window Editor (github.com)
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Fixing my BF1942 woes with Win32 APIs
//A snippet of the code that helped me with the Win32 APIs from the Simple Runtime Window Editor (SRWE) //Source: https://github.com/dtgDTGdtg/SRWE/blob/b439859e15ca44b6c4715fdb015c321a49ef634a/SRWE/Window.cs public void RemoveBorders() { uint nStyle = (uint)WinAPI.GetWindowLong(m_hWnd, WinAPI.GWL_STYLE); nStyle = (nStyle | (WinAPI.WS_THICKFRAME + WinAPI.WS_DLGFRAME + WinAPI.WS_BORDER)) ^ (WinAPI.WS_THICKFRAME + WinAPI.WS_DLGFRAME + WinAPI.WS_BORDER); WinAPI.SetWindowLong(m_hWnd, WinAPI.GWL_STYLE, nStyle); nStyle = (uint)WinAPI.GetWindowLong(m_hWnd, WinAPI.GWL_EXSTYLE); nStyle = (nStyle | (WinAPI.WS_EX_DLGMODALFRAME + WinAPI.WS_EX_WINDOWEDGE + WinAPI.WS_EX_CLIENTEDGE + WinAPI.WS_EX_STATICEDGE)) ^ (WinAPI.WS_EX_DLGMODALFRAME + WinAPI.WS_EX_WINDOWEDGE + WinAPI.WS_EX_CLIENTEDGE + WinAPI.WS_EX_STATICEDGE); WinAPI.SetWindowLong(m_hWnd, WinAPI.GWL_EXSTYLE, nStyle); uint uFlags = WinAPI.SWP_NOSIZE | WinAPI.SWP_NOMOVE | WinAPI.SWP_NOZORDER | WinAPI.SWP_NOACTIVATE | WinAPI.SWP_NOOWNERZORDER | WinAPI.SWP_NOSENDCHANGING | WinAPI.SWP_FRAMECHANGED; WinAPI.SetWindowPos(m_hWnd, 0, 0, 0, 0, 0, uFlags); }
What are some alternatives?
ClangSharp - Clang bindings for .NET written in C#
Vanara - A set of .NET libraries for Windows implementing PInvoke calls to many native Windows APIs with supporting wrappers.
terrafx.interop.windows - Interop bindings for Windows.
pinvoke - A library containing all P/Invoke code so you don't have to import it every time. Maintained and updated to support the latest Windows OS.
cheat-engine - Cheat Engine. A development environment focused on modding
cppcomponents - Allows you to write binary components in C++11 that can be used across different compilers and standard libraries
CppSharp - Tools and libraries to glue C/C++ APIs to high-level languages
Borderless1942 - Allows Battlefield 1942 to be borderless
FrostMemory - Basic RPM/WPM Library I wrote.
DisplayMagician - DisplayMagician is an open source tool for automatically configuring your displays and sound for a game or application from a single Windows Shortcut.