CsWin32
SRWE
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CsWin32 | SRWE | |
---|---|---|
23 | 44 | |
1,873 | 379 | |
4.5% | - | |
9.4 | 0.0 | |
24 days ago | about 3 years ago | |
C# | C# | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
CsWin32
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[OC] I made a program for Windows which lets you create sticky preview thumbnails
This was mostly a project for fun, to dive into CsWin32 - a PInvoke source generator as well to fiddle around with the DWM API.
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Change Secondary screen rotation using CMD
If you haven't seen the CsWin32 project, you can use it to generate all your bindings as well. It generates the raw extern bindings, and then friendly wrappers for C# (where possible) that also work really well with PowerShell.
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Audio routing using C#
My best guess would be to use CsWin32 to wrangle the audio sinks used by variious WASAPI sessions.
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Hello. Can someone please give me some fun and cool projects for powrshell? Thank you.
If you're looking for something different, try out writing windows programs using Win32 via CsWin32. You can generate a DLL that you Add-Type into PowerShell that lets you access all of Win32.
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PInvoke.net: the interop wiki
Also worth mentioning is this C# source generator for generating P/Invoke methods for win32 APIs: https://github.com/microsoft/CsWin32
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WPF Roadmap 2023
Idk what all the hubub is about FolderBrowserDialog, it's pretty easy to make the Win32 calls (you can even code generate the interop calls).
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C# to C Struct
You could try this to auto-generate it.
- Any existing windows API wrappers?
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Need help with WPF
If all you need is Win32 stuff from a WPF application, you can use P/Invoke to call the unmanaged code from C# (see: https://learn.microsoft.com/en-us/dotnet/standard/native-interop/pinvoke). Microsoft also recently added features for making working with Win32 from C# easier (see: https://github.com/microsoft/CsWin32).
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Best resource to learn c# COM?
There's this helpful repo for people trying to P/Invoke WinAPI
SRWE
- Triple Monitor Help - Nvidia surround messing windows
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Triple monitor management
It's a shitty piece of software, and has been for 10 years. Nvidia just refuses to fix it. Switching is very "heavy handed". It often jumbles monitor setup, like which one is left, center, right. It hates it when a monitor is switched off, it often crashes games or even the whole computer when that happens, even if it is just the fourth monitor going into standby where the game isn't even running on. It's buggy and Nvidia knows it, they just don't care, it's too niche for them. For games that don't support windowed triples, like ACC or Euro Truck Simulator 2, I use SRWE. It's just two extra clicks once you have set up a profile and it works much better than surround.
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PLP screen setup for gaming solution
I struggled to find a solution for PLP gaming. I used the software SWRE https://github.com/dtgDTGdtg/SRWE
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Is it possible to span a windowed game across all three monitors? No luck so far in research and with Nvidia Surround.
I do all the time. I have triple 48" OLED's. Don't need surround. My favorite mode is double 4k. It only uses half of the side monitors. Better performance and next to zero fish eye effect. I use this program: https://github.com/dtgDTGdtg/SRWE Simple runtime window editor. Run in windowed mode and set a custom resolution in game then use SRWE to size, position and remove the border. You can save a profile for each game.
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Help with Nvidia surround
Maybe try Simple Runtime Window Editor (SRWE) - https://github.com/dtgDTGdtg/SRWE
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How to ultrawide without ultrawide
For games that don't do this natively use this: https://github.com/dtgDTGdtg/SRWE Run them windowed and use this tool to set any custom res and remove the border.
- AMS1 Triple screen setup without nvidia surround?
- Does ACC have a cap on resolution? Can’t set 11,520x2160, please help.
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EliteChroma & FIP Elite
OP I recommend Custom Resolution Utility to permanently add any resolution to drop down lists and SRWE to resize window after starting elite.
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Triple Monitor Support. Lets Push For It Again!
- Install SRWE from https://github.com/dtgDTGdtg/SRWE/releases
What are some alternatives?
ClangSharp - Clang bindings for .NET written in C#
Borderless1942 - Allows Battlefield 1942 to be borderless
Vanara - A set of .NET libraries for Windows implementing PInvoke calls to many native Windows APIs with supporting wrappers.
DisplayMagician - DisplayMagician is an open source tool for automatically configuring your displays and sound for a game or application from a single Windows Shortcut.
pinvoke - A library containing all P/Invoke code so you don't have to import it every time. Maintained and updated to support the latest Windows OS.
reshade - A generic post-processing injector for games and video software.
terrafx.interop.windows - Interop bindings for Windows.
cheat-engine - Cheat Engine. A development environment focused on modding
GeForceNowWindowMover - Allows to resize and move the GeForce NOW Game window
cppcomponents - Allows you to write binary components in C++11 that can be used across different compilers and standard libraries
CppSharp - Tools and libraries to glue C/C++ APIs to high-level languages