CsWin32
SRWE
CsWin32 | SRWE | |
---|---|---|
25 | 44 | |
2,222 | 449 | |
1.7% | 0.0% | |
9.5 | 0.0 | |
6 days ago | about 4 years ago | |
C# | C# | |
MIT License | MIT License |
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CsWin32
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WinDepends – A Rewrite of the Dependency Walker
If you do have headers, you don't have to write the bindings by hand: https://github.com/dotnet/ClangSharp?tab=readme-ov-file#gene...
Also because this is Windows, there is https://github.com/microsoft/CsWin32 already (and adjacent libraries) which rely on the same generator.
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A comparison of Rust's borrow checker to the one in C#
I feel that nowadays Rust is the language to go when you are doing system programming, but C# is not a bad choice either. With .NET 9 being released in a few weeks we will get NativeAOT (compilation to a native single binary) for x86 (x64 and ARM64 are already available). At work, I'm writing patches for legacy apps and needed to use C++ for most of my tasks. Nowadays, I'm doing more and more stuff in C# and enjoying it. For WinAPI there is a fantastic cswin32 [1] project that generates FFIs signatures on the fly. And it's fairly simple to extend it for other Windows libraries (I did it for detours [2], for example). And using pointers or working with native memory blocks is straightforward and intuitive for people with C/C++ background.
[1] https://github.com/microsoft/CsWin32
[2] https://lowleveldesign.wordpress.com/2024/07/11/implementing...
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[OC] I made a program for Windows which lets you create sticky preview thumbnails
This was mostly a project for fun, to dive into CsWin32 - a PInvoke source generator as well to fiddle around with the DWM API.
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Change Secondary screen rotation using CMD
If you haven't seen the CsWin32 project, you can use it to generate all your bindings as well. It generates the raw extern bindings, and then friendly wrappers for C# (where possible) that also work really well with PowerShell.
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Audio routing using C#
My best guess would be to use CsWin32 to wrangle the audio sinks used by variious WASAPI sessions.
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Hello. Can someone please give me some fun and cool projects for powrshell? Thank you.
If you're looking for something different, try out writing windows programs using Win32 via CsWin32. You can generate a DLL that you Add-Type into PowerShell that lets you access all of Win32.
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PInvoke.net: the interop wiki
Also worth mentioning is this C# source generator for generating P/Invoke methods for win32 APIs: https://github.com/microsoft/CsWin32
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WPF Roadmap 2023
Idk what all the hubub is about FolderBrowserDialog, it's pretty easy to make the Win32 calls (you can even code generate the interop calls).
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C# to C Struct
You could try this to auto-generate it.
- Any existing windows API wrappers?
SRWE
- Triple Monitor Help - Nvidia surround messing windows
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Triple monitor management
It's a shitty piece of software, and has been for 10 years. Nvidia just refuses to fix it. Switching is very "heavy handed". It often jumbles monitor setup, like which one is left, center, right. It hates it when a monitor is switched off, it often crashes games or even the whole computer when that happens, even if it is just the fourth monitor going into standby where the game isn't even running on. It's buggy and Nvidia knows it, they just don't care, it's too niche for them. For games that don't support windowed triples, like ACC or Euro Truck Simulator 2, I use SRWE. It's just two extra clicks once you have set up a profile and it works much better than surround.
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PLP screen setup for gaming solution
I struggled to find a solution for PLP gaming. I used the software SWRE https://github.com/dtgDTGdtg/SRWE
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Is it possible to span a windowed game across all three monitors? No luck so far in research and with Nvidia Surround.
I do all the time. I have triple 48" OLED's. Don't need surround. My favorite mode is double 4k. It only uses half of the side monitors. Better performance and next to zero fish eye effect. I use this program: https://github.com/dtgDTGdtg/SRWE Simple runtime window editor. Run in windowed mode and set a custom resolution in game then use SRWE to size, position and remove the border. You can save a profile for each game.
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Help with Nvidia surround
Maybe try Simple Runtime Window Editor (SRWE) - https://github.com/dtgDTGdtg/SRWE
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How to ultrawide without ultrawide
For games that don't do this natively use this: https://github.com/dtgDTGdtg/SRWE Run them windowed and use this tool to set any custom res and remove the border.
- AMS1 Triple screen setup without nvidia surround?
- Does ACC have a cap on resolution? Can’t set 11,520x2160, please help.
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EliteChroma & FIP Elite
OP I recommend Custom Resolution Utility to permanently add any resolution to drop down lists and SRWE to resize window after starting elite.
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Triple Monitor Support. Lets Push For It Again!
- Install SRWE from https://github.com/dtgDTGdtg/SRWE/releases
What are some alternatives?
Vanara - A set of .NET libraries for Windows implementing PInvoke calls to many native Windows APIs with supporting wrappers.
DisplayMagician - DisplayMagician is an open source tool for automatically configuring your displays and sound for a game or application from a single Windows Shortcut.
pinvoke - A library containing all P/Invoke code so you don't have to import it every time. Maintained and updated to support the latest Windows OS.
reshade - A generic post-processing injector for games and video software.
ClangSharp - Clang bindings for .NET written in C#
Borderless1942 - Allows Battlefield 1942 to be borderless