Coroutines
Coroutines for GameMaker Studio 2.3.6+ (by JujuAdams)
touhou5
By evgenydrainov
Coroutines | touhou5 | |
---|---|---|
6 | 1 | |
71 | 0 | |
- | - | |
4.4 | 1.5 | |
3 months ago | 12 months ago | |
Game Maker Language | C | |
MIT License | - |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
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Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Coroutines
Posts with mentions or reviews of Coroutines.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-04-09.
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still working on my touhou fangame!! this video is about technical details of making danmaku
Anyways you might also be interested in this library: https://github.com/JujuAdams/Coroutines
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Executing scripts/methods sequentially?
You could look into using Coroutines by JuJu.
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Need tips for creating a smooth (async?) resource generation system
I have no experience with async/coroutines, but maybe something like this would work? https://github.com/JujuAdams/Coroutines
- GameMaker Coroutines - now in stable v1.0
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GameMaker Coroutines
Getting coroutines to work in GameMaker is one thing, but making them fun to write required a creative solution. Instead of implementing a slow custom scripting language or editor-side extension to generate coroutine-esque code, this library uses native GML macros to extend GML syntax to accommodate coroutine definitions. You can read all about the new syntax here or understand how and why it works here.
touhou5
Posts with mentions or reviews of touhou5.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-04-09.
-
still working on my touhou fangame!! this video is about technical details of making danmaku
BRUHH I didn't realize it was private😭😭 You sould be able to take a look at the file now. Sometime ago I did a small release before doing another major rewrite: https://github.com/evgenydrainov/touhou5/releases/tag/v2
What are some alternatives?
When comparing Coroutines and touhou5 you can also consider the following projects:
GML-OOP - Library of constructors operating primary GameMaker functionalities.
touhou7
gms2-physicstoy - A series of coding experiments exploring GameMaker Studio 2 feature "Use Physics" that you can learn from and use as guides.
Scribblebox - Demonstration of Scribble combined with Chatterbox
Scribble - Efficient, internationalized, multi-effects text renderer for GameMaker
Snitch - Logging and crash handling system for GameMaker
Pixel-Art-Upscaling - Pixel art upscaling shader for awkward resolutions for GameMaker
BIG - BIG integer library for GameMaker 2022 LTS
GMEdit - A high-end code editor for GameMaker: Studio, GameMaker Studio 2.x, and more!