Compute-Shaders-Fluid-Dynamic-
VfxPyro
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Compute-Shaders-Fluid-Dynamic- | VfxPyro | |
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Compute-Shaders-Fluid-Dynamic-
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Gentle Introduction to Realtime Fluid Simulation for Programmers and Technical Artists
Hey guys, wanted to share with you the write up and source code for my latest side project. In the write up I try to explain fluid simulation in the most intuitive ways, avoid mathematical expressions. Write up here and source code here (licensed MIT free for commercial or personal use)
VfxPyro
What are some alternatives?
open-sequential-logic-simulation - Developing an interactive learning application for sequential logic in time dependent processes. Specifically using Sequential Function Chart SFC to teach the core principle.
VfxGraphTestbed2 - My second testbed repository for Unity VFX Graph
boundaries-interface - The goal of the game is to be a combination of dwarf fortress and roblox. To ethically define what the metaverse is. To be the backbone of internet real-estate.
LaspVfx - Audio reactive Unity VFX with LASP
Krbv - Colorful tunnel with Unity VFX Graph
Eyeball - Unity VFX Shader Graph sample
VfxCrystal - A small VFX sketch with Unity VFX Graph
SdfVfxSamples - Unity VFX Graph samples with SDF (signed distance field)
VfxGraphTestbed - My testbed for Unity VFX Graph
VfxGraphModeling - Procedural modeling with Unity VFX Graph
ShaderGraphExamples - Simple examples of Unity shader graphs.