CommunicationMod
sts_lightspeed
CommunicationMod | sts_lightspeed | |
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3 | 5 | |
67 | 39 | |
- | - | |
0.0 | 0.0 | |
over 1 year ago | over 1 year ago | |
Java | C++ | |
MIT License | MIT License |
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CommunicationMod
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Slay The Spire bot with Machine Learning (Reinforcement Learning Self-Play)
My plan would be to use CommunicationMod and sts_lightspeed to run approximately one bajillion runs and train the network based on that (there's even a pull request out for combining 'em).
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My little arduino project
I used Communication Mod for that. It basically keeps the game state synced with an arbitrary process of your choice, which I used to run a python script that sends a signal to the arduino circuit that simulates the projectors remote control whenever the watcher stance changes.
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Slay the Spire AI
https://github.com/ForgottenArbiter/CommunicationMod may be helpful
sts_lightspeed
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Slay The Spire bot with Machine Learning (Reinforcement Learning Self-Play)
My plan would be to use CommunicationMod and sts_lightspeed to run approximately one bajillion runs and train the network based on that (there's even a pull request out for combining 'em).
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Has anyone successfully compiled sts_lightspeed?
If you haven't seen it, then essentially there is a command line version of sts here. I was going to see if it was at all possible for me to create a deep learning project on it for my senior year at uni, but I have been completely unable to compile the code. Has anyone tried it and had any luck?
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speed games with leaked source code for study purposes
and AI* a finished AI (that uses information that the player doesn't normally have).
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The first proof of an unwinnable Slay the Spire seed
There's a ultra-light-weight implementation of Slay the Spire by gamerpuppy. Some kind of ML is the ultimate goal. It's outside my wheelhouse, but I'm really interested in the concept!
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Toward a creative, fair, StS-playing AI
https://github.com/gamerpuppy/sts_lightspeed I wrote a complete simulator with implementations for Ironclad in c++. It has python bindings for a few things right now and mcts similar to pasha’s. You might like the data analysis channel on the discord.
What are some alternatives?
spirecomm - A package for interfacing with Slay the Spire through Communication Mod, plus a simple AI
decapitate-the-spire - A headless clone of Mega Crit's Slay the Spire
Serious-Engine - An open source version of a game engine developed by Croteam for the classic Serious Sam games.
s2disasm - Sonic 2 Disassembly
sts_seed_search
GTA-Research - Research and writeups of the GTA V scripts.
cuda-the-spire - Using CUDA to sieve Slay the Spire seeds for interesting properties.
LudicrousSpeed - A Slay the Spire mod that allows a calling library to execute commands and optionally execute commands very quickly for use in AI projects
gta-v-scripts - Scripts imported for the latest version available on https://www.gta5-mods.com/tools/decompiled-scripts-b757
scumthespire