Cockatrice VS bgame

Compare Cockatrice vs bgame and see what are their differences.

bgame

Nox Futura - sort of like Dwarf Fortress in space. (by thebracket)
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Cockatrice bgame
85 2
1,462 185
1.4% -
8.6 10.0
5 days ago almost 4 years ago
C++ C++
GNU General Public License v3.0 only GNU General Public License v3.0 only
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Cockatrice

Posts with mentions or reviews of Cockatrice. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-04-25.

bgame

Posts with mentions or reviews of bgame. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-11-04.
  • Hacktoberfest 5
    7 projects | dev.to | 4 Nov 2021
    I am once again working on Pataro today, and I've succeeded in clearing up some issues and creating new ones. I've been stuck on an issue where Visual Studio was raising errors in the portion of the code where I call the cereal archive on some types, but was able to clear up that issue by moving the save function definitions out of their respective headers and into the corresponding .cpp files. Examining this repo and its use of cereal again, I was able to get a bit clearer of an idea of how it's implemented, and I included just about every relevant cereal header I could find to try and avoid any issues like the previous one popping up again (with the intention of later removing whichever I can to avoid redundant inclusions).
  • Hacktoberfest 4
    6 projects | dev.to | 2 Nov 2021
    On the Pataro front, I've started looking at other examples of people using cereal for their games. It seems to be a popular choice for roguelike games like this, so hopefully I can figure out both the syntax problems I'm facing, as well as logical ones like how the program should be structured to have all the necessary data properly serialized and deserialized.

What are some alternatives?

When comparing Cockatrice and bgame you can also consider the following projects:

tts-deckconverter - Generate card decks for Tabletop Simulator.

electionguard-ui - ElectionGuard monorepo in React & Typescript consisting of an api client, components, and apps to demonstrate examples of user interface for both voters and election staff.

mage - a Make/rake-like dev tool using Go

cereal - A C++11 library for serialization

mage - Magic Another Game Engine

electionguard-cpp - A C++ implementation of ElectionGuard specification focused on encryption components.

forge - An unofficial rules engine for the world's greatest card game.

ninja - a small build system with a focus on speed

dr4ft - Multiplayer Online MTG Draft and Sealed Simulator

pataro - A generic and modular Roguelike game on top of libtcod - I'll be back soon, just need a break!

CPM.cmake - 📦 CMake's missing package manager. A small CMake script for setup-free, cross-platform, reproducible dependency management.