CloudConnector VS WarriOrb

Compare CloudConnector vs WarriOrb and see what are their differences.

CloudConnector

Cloud native connectivity for Unreal Engine (by MrMoose)

WarriOrb

Full source code for WarriOrb, a Dark-Souls like action platformer - using Unreal Engine 4 (by NotYetGames)
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CloudConnector WarriOrb
2 5
9 284
- 0.0%
2.4 0.0
about 1 year ago almost 3 years ago
C++ C++
Apache License 2.0 MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

CloudConnector

Posts with mentions or reviews of CloudConnector. We have used some of these posts to build our list of alternatives and similar projects.

WarriOrb

Posts with mentions or reviews of WarriOrb. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-03-17.

What are some alternatives?

When comparing CloudConnector and WarriOrb you can also consider the following projects:

UE4VoxelTerrain - Unreal Engine 4: Smooth voxel terrian example

ALS-Community - Replicated and optimized community version of Advanced Locomotion System V4 for Unreal Engine 5.3 with additional features & bug fixes

UnrealPlugin - Ultraleap SDK for the Unreal Engine.

rubiks-cube-ue4 - UE4 rubiks cube game for moblie and PC

ue4-targetsystemplugin - UE4 Dark Souls inspired Camera Lock On / Targeting system plugin

OpenTournament - Repository for the Open Tournament Project

ue4-mediapipe-plugin - UE4 MediaPipe plugin

UEViewer - Viewer and exporter for Unreal Engine 1-4 assets (UE Viewer).

UEJoystickPlugin - Unofficial Joystick Plugin for the Unreal Engine

AudioSpline - This type of actor was created mainly to cover long/large areas with a movable sound. For example you can use it to apply sounds to: river flowing by, wind on the cliff, distant battle soundscape, etc..