Clipper2
Polygon Clipping and Offsetting - C++, C# and Delphi (by AngusJohnson)
CircleMUD
Unofficial mirror of the CircleMUD engine. (by Yuffster)
Clipper2 | CircleMUD | |
---|---|---|
1 | 5 | |
1,254 | 59 | |
- | - | |
8.9 | 0.0 | |
10 days ago | almost 3 years ago | |
C++ | C | |
Boost Software License 1.0 | - |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Clipper2
Posts with mentions or reviews of Clipper2.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-06-09.
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What are the scenarios where "Rewrite it in Rust" didn't meet your expectations or couldn't be successfully implemented?
I tried to rewrite Clipper2 in Rust. There's a C#, a Delphi and a C++ implementation, so how hard can it be?
CircleMUD
Posts with mentions or reviews of CircleMUD.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-06-09.
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What are the scenarios where "Rewrite it in Rust" didn't meet your expectations or couldn't be successfully implemented?
Unfortunately the server has a blocking select until there's a new socket for when there's no open sockets to manage. I either have to change the old logic or write some awkward condvar stuff (like here https://github.com/Yuffster/CircleMUD/commit/94c27cc11fda671ede5316e6aadc170889060f5e). It's really sad, the naive version that busy loops when the server has no connections is very chic and then it gets a lot harder to follow.
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I just learned that "proc" stands for programmed random occurrence
Here's the original CircleMUD code. Here's a decent write-up of the origin of "proc" as shorthand for a triggered effect. Here's a TIL of someone from another MMO discovering its actual origin.
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Does anyone know how to disable the login screen timeout in CircleMUD?
CircleMUD code from https://github.com/Yuffster/CircleMUD
- How to deal with flags (for a player) and saving them?
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So my opponents heard there was this cool new strat you can pull off at the beginning of the game...
That's a backronym. Proc is just short for procedure from ancient MUD code, randomness is not necessary or implied. You'll notice the term "mob" for a monster also comes from there, they used to be called "mobiles".
What are some alternatives?
When comparing Clipper2 and CircleMUD you can also consider the following projects:
roxmltree - Represent an XML document as a read-only tree.
dikumud - DikuMUD 1991 releases as commits -
polybooljs - Boolean operations on polygons (union, intersection, difference, xor)
DikuMUD - Original Alfa release
xml-mut - xml mutation language resembling sql
Relm4 - Build truly native applications with ease!
rust-openssl - OpenSSL bindings for Rust
VulkanDemo - A cross-platform spike using Vulkan to render a complex, lit and shadowed environment.
kanata - Improve keyboard comfort and usability with advanced customization
KolibriOS - Delphi SDK для KolibriOS
quick-xml - Rust high performance xml reader and writer
rustls - A modern TLS library in Rust