Clipper2
Polygon Clipping and Offsetting - C++, C# and Delphi (by AngusJohnson)
xml-mut
xml mutation language resembling sql (by tomuxmon)
Clipper2 | xml-mut | |
---|---|---|
1 | 4 | |
1,254 | 4 | |
- | - | |
8.9 | 7.1 | |
10 days ago | about 1 month ago | |
C++ | Rust | |
Boost Software License 1.0 | Apache License 2.0 |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Clipper2
Posts with mentions or reviews of Clipper2.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-06-09.
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What are the scenarios where "Rewrite it in Rust" didn't meet your expectations or couldn't be successfully implemented?
I tried to rewrite Clipper2 in Rust. There's a C#, a Delphi and a C++ implementation, so how hard can it be?
xml-mut
Posts with mentions or reviews of xml-mut.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-06-09.
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What are the scenarios where "Rewrite it in Rust" didn't meet your expectations or couldn't be successfully implemented?
This is exactly what I needed when implementing xml-mut :D I have used roxmltree instead and manipulated text directly. will try to rewrite it using Xot.
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Looking for someone to code with
I was developing a game with Bevy some time ago. But sadly have no time to contribute to it at this time. It still uses Bevy 0.9. Also, I have started some "thing (tm)" related to XML transformation. If that would be your jazz you could grab something like this and have a stab at it :).
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A simple XML mutation definition language resembling SQL
Hello dear people. So I have been developing this experiment of mine. it is a simple XML mutation definition language resembling SQL with a CLI to invoke it (something instead of unwieldy XSLT). I am not a top Rust dev just yet. So I would appreciate any feedback regarding the code base. Advice welcome! Further, I would like to know if you consider it useful. Should I invent this when again?
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What's everyone working on this week (17/2023)?
If I will find some time to spare will work on xml-mut. A simple XML mutation definition language resembling SQL.
What are some alternatives?
When comparing Clipper2 and xml-mut you can also consider the following projects:
roxmltree - Represent an XML document as a read-only tree.
bevy_roguelike - roguelike system implemented using bevy
polybooljs - Boolean operations on polygons (union, intersection, difference, xor)
velum - Lightweight and minimal blog engine
Relm4 - Build truly native applications with ease!
solid65 - compare emulators against eachother
rust-openssl - OpenSSL bindings for Rust
gdext - Rust bindings for Godot 4
CircleMUD - Unofficial mirror of the CircleMUD engine.
kubempf - Tool to forward and maintain multiple port forwards to kubernetes pods
VulkanDemo - A cross-platform spike using Vulkan to render a complex, lit and shadowed environment.
goku - Goku is an HTTP load testing application written in Rust