Client-Side-Prediction
Experiments with Client-Side prediction using unity and Mirror (by GiovanniZambiasi)
com.unity.multiplayer.samples.coop
A small-scale cooperative game sample built on the new, Unity networking framework to teach developers about creating a similar multiplayer game. (by Unity-Technologies)
Client-Side-Prediction | com.unity.multiplayer.samples.coop | |
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1 | 27 | |
100 | 1,508 | |
- | 1.8% | |
0.0 | 7.1 | |
about 1 year ago | about 13 hours ago | |
C# | C# | |
MIT License | GNU General Public License v3.0 or later |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Client-Side-Prediction
Posts with mentions or reviews of Client-Side-Prediction.
We have used some of these posts to build our list of alternatives
and similar projects.
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Client side prediction using Mirror, how?
https://github.com/GiovanniZambiasi/Client-Side-Prediction may be a good starting point.
com.unity.multiplayer.samples.coop
Posts with mentions or reviews of com.unity.multiplayer.samples.coop.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-12-22.
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So How do I set up Multiplayer in my 2D game?
Have a look at https://www.photonengine.com/# Or the "new" built in thing from unity itself https://docs-multiplayer.unity3d.com/ (on the last link you find an example project "boss room" that shows how to implement multiplayer. When playing over the internet, you must "just" specify the correct host)
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VR Multiplayer interaction with PC / XR toolkit
I'd recommend reading up on Unity's Multiplayer Networking: https://docs-multiplayer.unity3d.com/
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Making a game takes time, and it took us 6 years. We made this multiplayer sports game in which you can score goals using various abilities and imaginations, let us know what you think!
We used dedicated servers from Unity, as outlined on Unity's official website https://docs-multiplayer.unity3d.com/
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Are there any open-source code bases or tutorials available on how to organize a large code base in Unity?
They have their code available here. I don't have any others, though. Hoping others will chime in on this thread with more!
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Package manager url problem
URL: https://github.com/Unity-Technologies/com.unity.multiplayer.samples.coop.git?path=/Packages/com.unity.multiplayer.samples.coop#main I get this from unity netcode docs.
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Just want to know how feasible this 2 month project idea is. I’m using the Unity engine.
That's a question you should ask your programmers after they skimmed the documentation of multiplayer in Unity, not random people on the Internet.
- Unity Multiplayer
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Will Unity still be viable in 2 years? 5 years?
Multiplayer is not directly part of the engine. Unity has their own services for multiplayer, but there is no rule that says you have to use it. In fact when I started most people where using Photon, because Unity didn't have their own service at the time.
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need help updating transform position plz
You'd have to dig into the multiplayer offerings.
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Open source with good architechture?
You could check out the Unity demo apps, like Boss Room. The newer demos from 2022 aren't on GitHub yet.
What are some alternatives?
When comparing Client-Side-Prediction and com.unity.multiplayer.samples.coop you can also consider the following projects:
com.unity.netcode.gameobjects - Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.