Clendar
AudioKit
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Clendar | AudioKit | |
---|---|---|
10 | 9 | |
579 | 10,389 | |
- | 0.9% | |
7.8 | 6.1 | |
6 days ago | 6 days ago | |
Swift | Swift | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Clendar
- Ask HN: What apps have you created for your own use?
- Clendar - universal calendar app. Written in SwiftUI. Available on App Store. MIT License.
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[iOS/Mac/Apple Watch] [Clendar - Minimal Calendar] [Clendar+ IP $1.99-> Free] [Includes widgets, Natural language parsing and Keyboard shortcuts]
Client. This app doesn’t have any servers. It’s an open source project so you can verify it: https://github.com/vinhnx/Clendar
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Show HN: Clendar, a Minimal Calendar App
Hello and Happy New Year HN! Hope all the bests in 2022. So I've been working on a minimal calendar app , named Clendar (Calendar without an 'a'). I know, it's not a good SEO name, but I will go with it :)
I've been building Clendar on my spare time. At first, it's just a side weekend project so that I can learn new Apple technologies, but, the app came to the point of usability that I think I should publish on the App Store anyway for the world to know and use it. Besides, I have been trying to design the app for minimal and usability in mind. Also, the app is fully open-source, as a way for me to give back to the app developers community.
+ App Store: https://apps.apple.com/app/clendar-a-calendar-app/id1548102041
+ Landing page: https://clendar.info
I'm happy to answer any questions, thanks!
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A curated list of Open Source example iOS apps developed in Swift
Clendar - Universal calendar app. Written in SwiftUI.
- Ask HN: What is your current side-project?
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Ask HN: What (side-)project are you working on?
I have been working on a universal Calendar app for Apple platforms, as iOS, iPadOS, watchOS and macOS specifically; named Clendar. [0][1]
My goal is to learn SwiftUI and explore new Apple technologies.
The app is now open source on GitHub as well, it's my way to give back to the community as I was learning it. [3]
Feedback welcome!
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[1] Download link: https://apps.apple.com/us/app/clendar-a-calendar-app/id15481
[2] Landing page: https://vinhnx.github.io/clendar-site
[3] GitHub: https://github.com/vinhnx/Clendar
- Clendar – open-source universal calendar app. Written in SwiftUI
- Show HN: Clendar – open-source universal calendar app. Written in SwiftUI
AudioKit
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Timing animation with music
You should also check out AudioKit. The latest release should have an audio engine completely rewritten purely with Swift iirc.
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Xcode 13: "Add packages" doesn't do anything
I' just installed Xcode 13 and try to run a playground that uses a package (https://github.com/AudioKit/AudioKit). To add it I'm supposd to select "File -> Add Packages...", but when I do this absolutely nothing happens. No window appears, no error message, just nothing. What could be the reason for this?
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I spent the xmas break learning how to make my own plugins
It seems to be the industry standard at least. I have played around with iPlug2 and AudioKit a little bit but not enough to really form an opinion. (iPlug2 is described by the authors as "not production ready" and AudioKit is mac / ios only)
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How to make something like audacity in IOS?
You’re up for a lot of work, but I would start with AudioKit which is an abstraction over AVFoundation.
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A curated list of Open Source example iOS apps developed in Swift
AudioKit - Audio synthesis, processing, and analysis platform for iOS.
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Hey, I have this two way slider, and I am trying to make it change the end and start points of recordings, i have already coded the recording part with AVfoundation
Maybe check out AudioKit, it’s great for audio stuff.
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I want to make a MIDI instrument. Should I learn Swift or would something like HTML5 be easier?
There are open sources synthesizers projects for iOS in swift. I would recommend giving it a look and see if it fits your needs. https://github.com/AudioKit/AudioKit
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Best way to consume CMake based C lib in Swift for iOs/desktop
I can’t help with that, but I would suggest looking at AudioKit. Even if it doesn’t help you replace that dependency, it might give you pointers for doing it yourself.
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Ask HN: How to get started with audio programming?
If you are on macOS, AudioKit is a nice simplified layer on top of CoreAudio and CoreMidi: https://github.com/AudioKit/AudioKit
What are some alternatives?
share-file-systems - Use a Windows/OSX like GUI in the browser to share files cross OS privately. No cloud, no server, no third party.
EZAudio - An iOS and macOS audio visualization framework built upon Core Audio useful for anyone doing real-time, low-latency audio processing and visualizations.
knowledge - Everything I know
AudioPlayer - AudioPlayer is syntax and feature sugar over AVPlayer. It plays your audio files (local & remote).
GitHawk - The (second) best iOS app for GitHub.
SwiftySound - SwiftySound is a simple library that lets you play sounds with a single line of code.
Meow - A tiny app that will check your recent subscriptions on RevenueCat and will "Meow" when someone new has subscribed.
MusicKit - A framework for composing and transforming music in Swift
circles-ios - E2E encrypted social networking built on Matrix. Safe, private sharing for your friends, family, and community.
Beethoven - :guitar: A maestro of pitch detection.
iOSSampleApp - Sample iOS app demonstrating Coordinators, Dependency Injection, MVVM, Binding
JUCE - JUCE is an open-source cross-platform C++ application framework for desktop and mobile applications, including VST, VST3, AU, AUv3, LV2 and AAX audio plug-ins.