CleanArchitecture
.NET Runtime
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CleanArchitecture | .NET Runtime | |
---|---|---|
79 | 607 | |
15,601 | 14,091 | |
- | 2.5% | |
9.0 | 10.0 | |
7 days ago | 3 days ago | |
C# | C# | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
CleanArchitecture
- How do you structure large Minimal API Projects?
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Best .NET Core API project for learning?
https://github.com/jasontaylordev/CleanArchitecture for beginners who want to see what good api projects are like.
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KwikDeploy - Starting new Docker Deployment Open Source Project
Edit:Bootstrapped the .NET backend using Clean Architecture template (https://github.com/jasontaylordev/CleanArchitecture/tree/net7.0).
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Why CQRS?
The CleanArchitecture is a typical empty boilerplate for a base line CQRS, but it doesn't come up with any batteries included.
- Advice for the web API app development using clean architecture in .NET 6.
- What are the GitHub repositories or blogs to learn industry-standard coding for Web API
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DDD Design when it comes is it correct approach
For reference, see how Jason Taylor has his template setup. https://github.com/jasontaylordev/CleanArchitecture
- Are dotnet contracting jobs common?
- ASP.NET Core Web API Best Practices
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How to use MediatR with query string params and id in the url?
Or… you can just take a command in your controller like this: https://github.com/jasontaylordev/CleanArchitecture/blob/main/src/WebUI/Controllers/TodoListsController.cs
.NET Runtime
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The software industry rapidly convergng on 3 languages: Go, Rust, and JavaScript
These can also be passed as arguments to `dotnet publish` if necessary.
Reference:
- https://learn.microsoft.com/en-us/dotnet/core/deploying/nati...
- https://github.com/dotnet/runtime/blob/main/src/coreclr/nati...
- https://github.com/dotnet/runtime/blob/5b4e770daa190ce69f402... (full list of recognized keys for IlcInstructionSet)
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The Performance Impact of C++'s `final` Keyword
Yes, that is true. I'm not sure about JVM implementation details but the reason the comment says "virtual and interface" calls is to outline the difference. Virtual calls in .NET are sufficiently close[0] to virtual calls in C++. Interface calls, however, are coded differently[1].
Also you are correct - virtual calls are not terribly expensive, but they encroach on ever limited* CPU resources like indirect jump and load predictors and, as noted in parent comments, block inlining, which is highly undesirable for small and frequently called methods, particularly when they are in a loop.
* through great effort of our industry to take back whatever performance wins each generation brings with even more abstractions that fail to improve our productivity
[0] https://github.com/dotnet/coreclr/blob/4895a06c/src/vm/amd64...
[1] https://github.com/dotnet/runtime/blob/main/docs/design/core... (mind you, the text was initially written 18 ago, wow)
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Java 23: The New Features Are Officially Announced
If you care about portable SIMD and performance, you may want to save yourself trouble and skip to C# instead, it also has an extensive guide to using it: https://github.com/dotnet/runtime/blob/69110bfdcf5590db1d32c...
CoreLib and many new libraries are using it heavily to match performance of manually intensified C++ code.
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Locally test and validate your Renovate configuration files
DEBUG: packageFiles with updates (repository=local) "config": { "nuget": [ { "deps": [ { "datasource": "nuget", "depType": "nuget", "depName": "Microsoft.Extensions.Hosting", "currentValue": "7.0.0", "updates": [ { "bucket": "non-major", "newVersion": "7.0.1", "newValue": "7.0.1", "releaseTimestamp": "2023-02-14T13:21:52.713Z", "newMajor": 7, "newMinor": 0, "updateType": "patch", "branchName": "renovate/dotnet-monorepo" }, { "bucket": "major", "newVersion": "8.0.0", "newValue": "8.0.0", "releaseTimestamp": "2023-11-14T13:23:17.653Z", "newMajor": 8, "newMinor": 0, "updateType": "major", "branchName": "renovate/major-dotnet-monorepo" } ], "packageName": "Microsoft.Extensions.Hosting", "versioning": "nuget", "warnings": [], "sourceUrl": "https://github.com/dotnet/runtime", "registryUrl": "https://api.nuget.org/v3/index.json", "homepage": "https://dot.net/", "currentVersion": "7.0.0", "isSingleVersion": true, "fixedVersion": "7.0.0" } ], "packageFile": "RenovateDemo.csproj" } ] }
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Chrome Feature: ZSTD Content-Encoding
https://github.com/dotnet/runtime/issues/59591
Support zstd Content-Encoding:
- Writing x86 SIMD using x86inc.asm (2017)
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Why choose async/await over threads?
We might not be that far away already. There is this issue[1] on Github, where Microsoft and the community discuss some significant changes.
There is still a lot of questions unanswered, but initial tests look promising.
Ref: https://github.com/dotnet/runtime/issues/94620
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Redis License Changed
https://github.com/dotnet/dotnet exists for source build that stitches together SDK, Roslyn, runtime and other dependencies. A lot of them can be built and used individually, which is what contributors usually do. For example, you can clone and build https://github.com/dotnet/runtime and use the produced artifacts to execute .NET assemblies or build .NET binaries.
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Garnet – A new remote cache-store from Microsoft Research
Yeah, it kind of is. There are quite a few of experiments that are conducted to see if they show promise in the prototype form and then are taken further for proper integration if they do.
Unfortunately, object stack allocation was not one of them even though DOTNET_JitObjectStackAllocation configuration knob exists today, enabling it makes zero impact as it almost never kicks in. By the end of the experiment[0], it was concluded that before investing effort in this kind of feature becomes profitable given how a lot of C# code is written, there are many other lower hanging fruits.
To contrast this, in continuation to green threads experiment, a runtime handled tasks experiment[1] which moves async state machine handling from IL emitted by Roslyn to special-cased methods and then handling purely in runtime code has been a massive success and is now being worked on to be integrated in one of the future version of .NET (hopefully 10?)
[0] https://github.com/dotnet/runtime/issues/11192
[1] https://github.com/dotnet/runtimelab/blob/feature/async2-exp...
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Common Sorting Algorithms in C# - From My Experience
Orderby Linq Code Reference
What are some alternatives?
CleanArchitecture - Clean Architecture Solution Template: A starting point for Clean Architecture with ASP.NET Core
Ryujinx - Experimental Nintendo Switch Emulator written in C#
ASP.NET Boilerplate - ASP.NET Boilerplate - Web Application Framework
ASP.NET Core - ASP.NET Core is a cross-platform .NET framework for building modern cloud-based web applications on Windows, Mac, or Linux.
modular-monolith-with-ddd - Full Modular Monolith application with Domain-Driven Design approach.
actix-web - Actix Web is a powerful, pragmatic, and extremely fast web framework for Rust.
eShopOnWeb - Sample ASP.NET Core 8.0 reference application, powered by Microsoft, demonstrating a layered application architecture with monolithic deployment model. Download the eBook PDF from docs folder.
WASI - WebAssembly System Interface
eShopOnContainers - Cross-platform .NET sample microservices and container based application that runs on Linux Windows and macOS. Powered by .NET 7, Docker Containers and Azure Kubernetes Services. Supports Visual Studio, VS for Mac and CLI based environments with Docker CLI, dotnet CLI, VS Code or any other code editor. Moved to https://github.com/dotnet/eShop.
CoreCLR - CoreCLR is the runtime for .NET Core. It includes the garbage collector, JIT compiler, primitive data types and low-level classes.
nopCommerce - ASP.NET Core eCommerce software. nopCommerce is a free and open-source shopping cart.
vgpu_unlock - Unlock vGPU functionality for consumer grade GPUs.