CharTweener
Realtime-Compute-Shader-Unity-PathTracer
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CharTweener | Realtime-Compute-Shader-Unity-PathTracer | |
---|---|---|
2 | 2 | |
384 | 203 | |
- | - | |
0.0 | 9.1 | |
about 2 years ago | about 1 year ago | |
C# | C# | |
MIT License | MIT License |
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CharTweener
- for a >5 hour game, I made the dialogue system unnecessarily complex. maybe I'll reuse it in other projects
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I updated my library for animating characters in text
Source: https://github.com/mdechatech/CharTweener
Realtime-Compute-Shader-Unity-PathTracer
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Need help with voxel octrees in Unity
Ok so heres quickly the entire function for making the SVO https://paste.myst.rs/pqkssxna I will be updating the entire pathtracer im making on my github with this voxel support tomorrow probably once I finish cleaning it up https://github.com/Pjbomb2/Compute-Shader-Unity-PathTracer thatll include my traversal, which is probably really inefficient but its simple
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if showcase things dont belong here lemme know, but heres my custom From Scratch Real Time Unity Compute Shader Path Tracer ive been working on for 2 years(if you include all the way back to my shadertoy experiments)
Link to the Repo: https://github.com/Pjbomb2/Compute-Shader-Unity-PathTracer
What are some alternatives?
RTLTMPro - Right-To-Left Text Mesh Pro for Unity. This plugin adds support for Persian and Arabic languages to TextMeshPro.
MyBox - MyBox is a set of attributes, tools and extensions for Unity
unity-utils - Useful unity utilities
planar-reflections-unity - Planar reflections probe component for Unity
UnityLibrary - :books: Library of all kind of scripts, snippets & shaders for Unity
GPU-Planetary-Rendering - GPU atmosphertic scattering and planet generation in Unity 3D
unity-volumetric-fog - A volumetric fog implementation in Unity.
BeatSaber_Tweaks55 - A collection of various tweaks which by themselves are too simple for their own designated mods
GPUInstance - Instancing & Animation library for Unity3D
com.unity.netcode.gameobjects - Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.
TrueTrace-Unity-Pathtracer - A passion projects that has been going on for awhile, finally at a place where I feel comfortable tentatively uploading it to Github for others