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Cemu | dynarmic | |
---|---|---|
151 | 6 | |
6,391 | 967 | |
5.9% | - | |
9.2 | 8.8 | |
8 days ago | about 2 months ago | |
C++ | C++ | |
Mozilla Public License 2.0 | BSD Zero Clause License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Cemu
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could not find all required packages: fmt <10.0.0
Edit : It's being worked on by the cemu devs https://github.com/cemu-project/Cemu/pull/924
- The one issue with the Steam Deck isn't the Steam Deck
- Cemu Wii u emulator ios
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wifi problem possibly caused by cemu?
if cemu.info is then yeah
- Anyone know how to fix these weird glitches?
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Backing up cemu for use on new windows installation
you'll have to install the Microsoft Visual C++ 2017 X64 Redistributable: vc_redist.x64.exe from http://cemu.info/ again, but yeah, thats it. If you have any change to the cemu.exe file you'll have to also do it again.
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Wii U USB Helper Emulation Download Error
You download Cemu yourself from https://cemu.info and follow the Cemu setup guide from https://cemu.cfw.guide/
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Who exactly is this? Just bought the Game.
If you hop on over to r/roms though they have a pinned megathread which links to trusted sources (often on a site as reputable as archive.org). Grab the Tekken Tag Tournament 2 Wii U Edition .wua from here and run it on CEMU instead of trying to locate the PS3 version. Wii U emulation is much further along so this will run better anyway and CEMU doesn't require additional BIOS for setup iirc.
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Is Nvida making CEMU darker on Wayland?
I found this report on GitHub talking about it and the root cause seems to be that Nvidia drivers lack support for:
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Getting this when trying to use vulkan on linux. Does anyone know what's causing this? opengl works
Ok, since the problem seems to be wayland, can you try to start with GDK_BACKEND=x11 cemu? Have you tried the official appimages here? Are the 32-bit versions of the drivers installed? (e.g. lib32-vulkan-radeon). Is your hardware nvidia (it has issues on wayland)?
dynarmic
- Dynarmic – An ARM dynamic recompiler (AArch32/64 to x86-64/AArch64)
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RyujinX – Open Source Nintendo Switch Emulator
They're probably referring to dynarmic: https://github.com/merryhime/dynarmic
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[News] TouchHLE: high-level emulator for iPhone OS apps released
As an HLE, touchHLE is radically different from a low-level emulator (LLE) like QEMU. The only code the emulated CPU executes is the app binary and a handful of libraries; touchHLE takes the place of iPhone OS and provides its own implementations of the system frameworks (Foundation, UIKit, OpenGL ES, OpenAL, etc).
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Latest news from Emulation regarding Mac
https://github.com/merryhime/dynarmic/pull/697 - Dynarmic implementing Arm backend support. Dynarmic is a dynamic recompiler for ARM.
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Ryujinx - Progress Report July 2021
I did some work on Dynarmic, so there's my bias I guess. But I def believe Dynarmic would emit better context-aware assembly than a CIL->Native jitteror the JVM would emit. Dynarmic takes advantage of instruction sets like BMI2 and AVX{2,512} and uses a pretty darn concise intermediate representation to the original ARM assembly to emit efficient x86 while a C# JIT probably still only emits baseline x86-64 and struggles with efficient vectorization of things like Arm's NEON instructions. Can't even imagine a C# or Java VM trying to automatically emit optimal assembly for an FMADD including handling NaN propagation or detecting that FMINNM can be very quickly emulated with a single vrangep{s,d} x86 instruction.
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What are the implications of AVX-512 for emulation?
For emulators, it's currently used in dynarmic(Yuzu's ARM-to-x86 recompiler backend) for the fast emulation of ARM's NEON instruction set.
What are some alternatives?
yuzu - Nintendo Switch emulator
Ryujinx - Experimental Nintendo Switch Emulator written in C#
citra - A Nintendo 3DS Emulator
libmorton - C++ header-only library with methods to efficiently encode/decode Morton codes in/from 2D/3D coordinates
dolphin - Dolphin is a GameCube / Wii emulator, allowing you to play games for these two platforms on PC with improvements.
asmjit - Low-latency machine code generation
OpenEmu - 🕹 Retro video game emulation for macOS
rpcs3 - PS3 emulator/debugger
pineapple-src - A former citrus fruit-named emulator's Early Access source code
vvctre - A Nintendo 3DS emulator with Lua scripting for Windows 7+ and Linux (the default script is vvctre folder/script.lua)
WinREPL - x86 and x64 assembly "read-eval-print loop" shell for Windows
ClassicUO - ClassicUO - an open source implementation of the Ultima Online Classic Client.