Celeste-Classic-GBA VS blind-jump-portable

Compare Celeste-Classic-GBA vs blind-jump-portable and see what are their differences.

Celeste-Classic-GBA

Celeste Classic ported to the Game Boy Advance (by JeffRuLz)
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Celeste-Classic-GBA blind-jump-portable
13 2
271 200
- -
0.0 4.7
about 2 years ago 10 months ago
C C++
- MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Celeste-Classic-GBA

Posts with mentions or reviews of Celeste-Classic-GBA. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-03-06.

blind-jump-portable

Posts with mentions or reviews of blind-jump-portable. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-06-06.

What are some alternatives?

When comparing Celeste-Classic-GBA and blind-jump-portable you can also consider the following projects:

GBADoom - A port of prBoom to the Nintendo GBA.

spelunky-psp - Spelunky remake for Sony PSP.

3DS-Pico8 - Check out https://github.com/jtothebell/fake-08 instead.

BurgWar - Burg'war est un jeu de plateforme/combat multijoueur en 2D écrit en C++17/Lua avec mon propre moteur de jeu : Nazara Engine.

ccleste - Celeste Classic C source port for 3DS and PC.

goodboy-advance - a GBA game made in 3 days for Ludum Dare 43

fake-08 - A Pico-8 player/emulator for console homebrew

gba-link-connection - 🔗 A set of Game Boy Advance (GBA) C++ libraries to interact with the Serial Port. Its main purpose is providing multiplayer support to homebrew games.