Card-Game-Simulator
Facepunch.Steamworks
Card-Game-Simulator | Facepunch.Steamworks | |
---|---|---|
5 | 9 | |
296 | 2,721 | |
1.0% | 0.8% | |
9.3 | 2.5 | |
about 22 hours ago | 19 days ago | |
C# | C# | |
Mozilla Public License 2.0 | MIT License |
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Card-Game-Simulator
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How long have you been working on your game?
It's been a bit over 5 years for me: https://www.cardgamesimulator.com/
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What is the best way to digitally use cards from .pdfs?
Try out Card Game Simulator. There's a bit of a learning curve, but it works on almost any device.
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Rpg Deck tools
I also tried https://www.cardgamesimulator.com/ and didn’t choose it, but it has been updated and I plan to try it again.
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Card Game Simulator
Please check it out!: Play Anywhere | Card Game Simulator
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A few notes and ideas
This is a bug. The card should go to the top of the stock. I created a bug to track: https://github.com/finol-digital/Card-Game-Simulator/issues/47 I am also adding an option to move a card to the bottom of the stack.
Facepunch.Steamworks
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How to get voicechat working with Facepunch.Steamworks
This link might help as it has a couple examples: https://github.com/Facepunch/Facepunch.Steamworks/issues/261
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How would a non-AAA company deliver multiplayer, or even online stuff like leaderboards?
- I'm using Facepunch as the steam library - it's a nice wrapper around the steam SDK, which can be a little annoying to use directly.
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How should I approach adding multiplayer to my game? Considering the economy and attractiveness of multiplayer games.
If you are using Unity, have a look at the facepunch wrapper for the Steamworks SDK. It's pretty nice.
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What do you guys use for networking with Steam (P2P)?
I’ve been using this. Very easy to use, has p2p support. https://github.com/Facepunch/Facepunch.Steamworks
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I made a C# Steamworks.NET Template for macOS and Windows
I also tried to integrate Facepunch.Steamworks, but it didn't seem to be working on Apple Silicon (if I understand correctly). Facepunch's last release was also 2 years ago. Since the latest Steamworks.NET was released a month ago, I believe it's currently the way to go (despite the clunkier API) if you're trying to integrate Steam into your C# Godot Project.
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FizzyFacepunch issue
Facepunch.Steamworks 2.3.2
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Developer of Crab Game recommends streamers to "stay away from public lobbies for a few days" as he works on the DDoS issue
Steam's latest networking API has built in support for using relays to hide p2p IP addresses. He was using Another Fucking Steamworks C# Implementation which appears to be based on the older network apis.
- 3 months of solo game development progress in 40 seconds. Hope you enjoy!
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Distributing DLC through Steam
Depending on how you check various things, I'd recommend you use Facepunch.Steamworks which is free and available here: https://github.com/Facepunch/Facepunch.Steamworks
What are some alternatives?
Zenject - Dependency Injection Framework for Unity3D
Steamworks.NET - Steamworks wrapper for Unity / C#
shengji - An online version of shengji (a.k.a. tractor) and zhaopengyou (a.k.a. Finding Friends)
FizzyFacepunch - A transport for Mirror using Steam / Facepunch
Hearthstone-Deck-Tracker - A deck tracker and deck manager for Hearthstone on Windows
Steamworks.NET-Test - Test project for Steamworks.NET
cider - Card IDE (CIDEr) - Design game cards using HTML/Handlebars, CSS, and tabular data
MelonLoader - The World's First Universal Mod Loader for Unity Games compatible with both Il2Cpp and Mono
Adventure-RPG
YarnSpinner - Yarn Spinner is a tool for building interactive dialogue in games!
Moonflow-Lensflare-System - ■■Finished■■ Unity full pipeline multi light source lens flare rendering scheme based on atlas