Card-Game-Simulator
shengji
Card-Game-Simulator | shengji | |
---|---|---|
5 | 1 | |
296 | 84 | |
1.0% | - | |
9.3 | 7.3 | |
about 20 hours ago | 3 months ago | |
C# | TypeScript | |
Mozilla Public License 2.0 | MIT License |
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Card-Game-Simulator
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How long have you been working on your game?
It's been a bit over 5 years for me: https://www.cardgamesimulator.com/
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What is the best way to digitally use cards from .pdfs?
Try out Card Game Simulator. There's a bit of a learning curve, but it works on almost any device.
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Rpg Deck tools
I also tried https://www.cardgamesimulator.com/ and didn’t choose it, but it has been updated and I plan to try it again.
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Card Game Simulator
Please check it out!: Play Anywhere | Card Game Simulator
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A few notes and ideas
This is a bug. The card should go to the top of the stock. I created a bug to track: https://github.com/finol-digital/Card-Game-Simulator/issues/47 I am also adding an option to move a card to the bottom of the stack.
shengji
What are some alternatives?
Facepunch.Steamworks - Another fucking c# Steamworks implementation
rlcard - Reinforcement Learning / AI Bots in Card (Poker) Games - Blackjack, Leduc, Texas, DouDizhu, Mahjong, UNO.
Zenject - Dependency Injection Framework for Unity3D
cards2.0 - Remake of MSN Messenger's Solitaire Showdown
Hearthstone-Deck-Tracker - A deck tracker and deck manager for Hearthstone on Windows
scrapbots - This repository contains this game design document as well as various files used to generate a playable prototype for the game: Scrapbots.
cider - Card IDE (CIDEr) - Design game cards using HTML/Handlebars, CSS, and tabular data
Cockatrice - A cross-platform virtual tabletop for multiplayer card games
Adventure-RPG
card-dealer - A robust card-dealing JavaScript Class written in TypeScript
Moonflow-Lensflare-System - ■■Finished■■ Unity full pipeline multi light source lens flare rendering scheme based on atlas
NueDeck - Open source, roguelike deck-building card game template