CSharpECSComparison
Comparison chart for C# ECS solutions/frameworks (by Chillu1)
ecs
Example of Entity Component System in Go (by kelindar)
CSharpECSComparison | ecs | |
---|---|---|
1 | 4 | |
48 | 58 | |
- | - | |
1.9 | 0.0 | |
10 months ago | almost 2 years ago | |
Go | ||
MIT No Attribution | - |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
CSharpECSComparison
Posts with mentions or reviews of CSharpECSComparison.
We have used some of these posts to build our list of alternatives
and similar projects.
ecs
Posts with mentions or reviews of ecs.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-02-03.
- Known "Entity Component Systems" implementations in Go?
- Example of Entity Component System in Go
-
GitHub - kelindar/ecs: Example of Entity Component System in Go
Now, over Christmas holidays I've put together a small demo of how an ECS can be done in Go: kelindar/ecs. As I said, it's still very raw but I'm curious if anyone has feedback or finds it useful.
What are some alternatives?
When comparing CSharpECSComparison and ecs you can also consider the following projects:
entt - Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
rust-game-development-frameworks - List of curated frameworks by the **Game Development in Rust** community.
arche - Arche is an archetype-based Entity Component System (ECS) for Go.
bitmap - Simple dense bitmap index in Go with binary operators
Svelto.ECS - Svelto ECS C# Entity Component System
column - High-performance, columnar, in-memory store with bitmap indexing in Go
shipyard - Entity Component System focused on usability and flexibility.