CRoaring
libuv
CRoaring | libuv | |
---|---|---|
8 | 75 | |
1,456 | 23,276 | |
1.6% | 0.8% | |
8.9 | 9.0 | |
1 day ago | 9 days ago | |
C | C | |
GNU General Public License v3.0 or later | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
CRoaring
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(Don't) crank up the warnings to 11
The PR in question seems to be https://github.com/RoaringBitmap/CRoaring/pull/446
I agree that the GitHub analyses are worse than useless, but I also think it highlights the friction between intrinsics and the program in which they appear. There probably is a better model.
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Progress in building an 100% rust lang program.
Installation completed the program build successfully!! https://www.reddit.com/r/openbsd/comments/yux513/comment/iwbm72c/?context=3 I configured 2 different files in .cargo (thanx @ivan_linux for https://github.com/RoaringBitmap/CRoaring/pull/412) and .profile ( https://rust-lang.github.io/rust-bindgen/requirements.html#openbsd ) But when I try to start the program unfortunately the node not starting and I get the following errors.
- I will need your help to complete (if possible) a rust lang program installation
- What std::bitset could have been
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How do Games manage NPC schedules?
I use a fake database paired with compressed bits for flags and integer compression for various other traits. They follow a navigation guide similar to wind for foliage.
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Help with CFFI, C struct decoding, best practices / portability
I've been using CFFI to access the CRoaring C API to Roaring Bitmaps. It's been pretty easy so far. However I'm not experienced in lisp FFI, and I'm unsure of the way to go about the task of decoding a C structure used for iteration in the C CPI. The structure is as follows: ``` typedef struct roaring_uint32_iterator_s { const roaring_bitmap_t *parent; // owner int32_t container_index; // point to the current container index int32_t in_container_index; // for bitset and array container, this is out // index int32_t run_index; // for run container, this points at the run
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FFI advice sought
I have a build shared library build of the C API for Roaring Bitmaps and I'm just trying to figure out the right path forward to write a lisp interface to it on sbcl.
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C Deep
CRoaring - C implementation of Roaring bitmaps. Apache-2.0
libuv
- Epoll: The API that powers the modern internet (2022)
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APIs in Go with Huma 2.0
I wound up on a different team with pre-existing Python code so temporarily shelved my use of Go for a bit, and we used Sanic (an async Python framework built on top of the excellent uvloop & libuv that also powers Node.js) to build some APIs for live channel management & operations. We hand-wrote our OpenAPI and used it to generate documentation and a CLI, which was an improvement over what was there (or not) before. Other teams used the OpenAPI document to generate SDKs to interact with our service.
- Python Is Easy. Go Is Simple. Simple = Easy
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Notes: Advanced Node.js Concepts by Stephen Grider
In the source code of the Node.js opensource project, lib folder contains JavaScript code, mostly wrappers over C++ and function definitions. On the contrary, src folder contains C++ implementations of the functions, which pulls dependencies from the V8 project, the libuv project, the zlib project, the llhttp project, and many more - which are all placed at the deps folder.
- A Magia do Event Loop
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A complete guide to the Node.js event loop
Libuv, the C library that gives Node.js its asynchronous, non-blocking I/O capability is responsible for managing the thread pool. Node.js gives you the capability of using additional threads for computationally expensive and long-lasting operations to avoid blocking the event loop.
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What is Node.js?: A Complete Guide
Node.js is written in C, C++, and JavaScript. The core components of Node.js - the V8 engine and the libuv library - are written in C++ and C, respectively, since these languages provide low-level access to system resources, making them well-suited for building high-performance and efficient applications. JavaScript is mainly used to write the application logic.
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Node v20.3.0 (Current) upgrade to libuv 1.45.0, including SIGNIFICANT performance improvements to file system operations on Linux
x8 apparently https://github.com/libuv/libuv/pull/3952
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Node.js – v20.3.0
Notably upgrades to libuv 1.45 which has io_uring support. Faster file system access! Awhh yeah, it's on.
Remarkable what a mild & unintrusive PR adding io_uring was. https://github.com/libuv/libuv/pull/3952
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Using Parallel Processing in Node.js and its Limitations
Well, the single-threaded nature ultimately leads to its biggest downfall. Node.js utilizes a synchronous event loop engineered using Libuv that takes in code from the call stack and executes it.
What are some alternatives?
ZLib - A massively spiffy yet delicately unobtrusive compression library.
libevent - Event notification library
C-album - An album of C code to study and investigate.
Boost.Asio - Asio C++ Library
TurboPFor - Fastest Integer Compression
libev - Full-featured high-performance event loop loosely modelled after libevent
better_bitset - A better `std::bitset` that supports scanning for bits optimally
tokio-uring - An io_uring backed runtime for Rust
gvsbuild - GTK stack for Windows
uvw - Header-only, event based, tiny and easy to use libuv wrapper in modern C++ - now available as also shared/static library!
Redis - Redis is an in-memory database that persists on disk. The data model is key-value, but many different kind of values are supported: Strings, Lists, Sets, Sorted Sets, Hashes, Streams, HyperLogLogs, Bitmaps.
C++ Actor Framework - An Open Source Implementation of the Actor Model in C++