oxide
koto
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oxide
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Oxide, scripting language with Rust-influenced syntax
Good stuff! I _also_ made a scripting language with Rust-influenced syntax named Oxide! Guess the name is not that big of a stretch of the imagination :)
koto
- Rock v0.2.1, a little native toy language I've made with Rust and LLVM.
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What's everyone working on this week (29/2021)?
Putting the finishing touches on a procedural macro to bind Rust code to koto we want to use in synth. Also a blog post about it is on the way.
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What's everyone working on this week (23/2021)?
I'm currently trying to improve the vtable dispatch in koto (because I want to use it in synth).
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Dyon – A rusty dynamically typed scripting language
I've been working on Koto which is intended for this kind of use case. I've been thinking about extending Rust applications with scripting, and I have games in mind but more generally I'm interested in rapid iteration in creative applications. It's still very early so I haven't shared it more widely but I'd be curious to hear what you think.
https://github.com/koto-lang/koto
What are some alternatives?
goscript - An alternative implementation of Golang specs, written in Rust for embedding or wrapping.
tiny-tokio-actor - A simple tiny actor library on top of Tokio
endbasic - BASIC environment with a REPL, a web interface, a graphical console, and RPi support written in Rust
tealr - A wrapper around mlua and rlua to generate documentation and other helpers
steel - An embedded scheme interpreter in Rust
tealsql - a sqlx wrapper for teal and lua
duckscript - Simple, extendable and embeddable scripting language.
bytecount - Counting occurrences of a given byte or UTF-8 characters in a slice of memory – fast
dyon - A rusty dynamically typed scripting language
synth - The Declarative Data Generator
bril - an educational compiler intermediate representation
gdbstub - An ergonomic, featureful, and easy-to-integrate implementation of the GDB Remote Serial Protocol in Rust (with no-compromises #![no_std] support)