CIDLib
cmake-init-executable
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CIDLib | cmake-init-executable | |
---|---|---|
35 | 7 | |
208 | 18 | |
- | - | |
0.0 | 6.1 | |
over 2 years ago | 6 days ago | |
C++ | CMake | |
MIT License | - |
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CIDLib
- Remaining Relevant Over Four Decades
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When Zig is safer and faster than (unsafe) Rust
It's open source. It's in two parts CIDLib, which is the general purpose layer: https://github.com/DeanRoddey/CIDLib/
- Using Exceptions for all Error Handling.... in Theory
- The Cargo Cult of Good Code
- Do any of you use python or another scripting language instead of a build system?
- Why C++ devs earn so much more than js and python?
- C++ Developers of Reddit, tell your story
- 30,000 hours
- Systems Programming & Memory Safety
- Can't modern c++ be as safe as rust?
cmake-init-executable
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Learning CMake on Windows with ArmCC
Then you can pass this to the configure command using the --toolchain flag. If you keep the embedded specific details far far far away from your CMakeLists files, then you get an otherwise completely normal CMake project that supports building for the host platform as well. This comes with the benefit that you can write the business logic in a separate object library target, which tests can consume and run on the host. You can see that in action here: https://github.com/friendlyanon/cmake-init-executable
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What exactly does CMake output?
You can take a look at an example workflow with CMake using presets here.
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a bootloader as both executable and library
This example is similar to what you need in structure sans the executable at the top level.
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Using Xmake for C/C++ Program Development in VSCode
Besides, a CMake project that focuses only on building something doesn't need more than a CML file. If you compare the baseline with a fully populated cmake folder (https://github.com/friendlyanon/cmake-init-executable) and this one https://github.com/friendlyanon/generate-opaque-structs then you can see that you don't need anything from the baseline, but it's all very useful stuff that everyone should use.
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how to ignore main() when testing functions from main.c?
You make the entrypoint as minimal as possible and develop the actual application logic basically as a library. This example - while being C++ - shows you how to do that. You can generate the exact same project with the tool linked in the README with the --c switch for a C project.
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Thoughts on build systems?
Ah, you mean flashing as in download. You can create a custom target for that, like in this example. Do note that the example allows complete customizability of the commands, because the developer environment isn't necessarily identical for everyone.
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how to pack each subfolder separately with cpack?
You create separate install components for them and then you can control how those components are packed using CPACK_INSTALL_CMAKE_PROJECTS.
What are some alternatives?
vulkan-guide - Introductory guide to vulkan.
Kowloon-Simulator-2020
kanzi-cpp - Fast lossless data compression in C++
cmake-init-clang-on-windows - Using LLVM Clang on Windows with CMake
NetFabric.Hyperlinq - High performance LINQ implementation with minimal heap allocations. Supports enumerables, async enumerables, arrays and Span<T>.
new_cmd - A batch file to help scaffold a simple build system for C++, C or Python.
going-native-py - Bringing the power, stability and functional capabilities of C++ to Python.
xrepo-cmake - CMake wrapper for Xrepo C and C++ package manager
cmake-init - The missing CMake project initializer
cmkr - Modern build system based on CMake and TOML.
3d-game-shaders-for-beginners - 🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
cmake-init - Template for reliable, cross-platform C++ project setup using cmake.