CDDA-Structured-Kenan-Modpack
CDDA_Nonperishable_Overhaul
CDDA-Structured-Kenan-Modpack | CDDA_Nonperishable_Overhaul | |
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69 | 5 | |
176 | 18 | |
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9.0 | 4.0 | |
6 days ago | 4 months ago | |
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Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
CDDA-Structured-Kenan-Modpack
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Mods like aftershock?
I like Kenan's BL9 mod, can be found in his Structured mod pack. If enabled from the start, the enemies can be a little rough to deal with but they fit nicely with Aftershock, so I just avoid them till I am ready.
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More Survivor Stuff
From testing, I can tell you that everything in the non-archived section of the Kenan modpack (https://github.com/Kenan2000/CDDA-Structured-Kenan-Modpack) is working >99% of the time and is very actively maintained, though it will throw a few errors from time-to-time they are all non-fatal. Other mods are a gamble, but generally speaking this current string of experimentals is more feature-stable than the experimentals leading up to the 0.F stable release - that was the time when there was a big cull of mods over big feature changes.
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If anyone in current experimental want to use the vamp_stuff mod
And https://github.com/Kenan2000/CDDA-Structured-Kenan-Modpack/issues/245
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Can't find an updated version Axema's Vampiric Stuff mod
Maybe check out the canonical page instead: https://github.com/Kenan2000/CDDA-Structured-Kenan-Modpack
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Magical Research (Magiclysm)
Big fan of Arcana and usually include it in any magical playthroughs. My last playthrough was with the keenan modpack (https://github.com/Kenan2000/CDDA-Structured-Kenan-Modpack) with an emphasis on BL9 (carried by arcana centipedes). Earning transcendent buffs is cool. Needing transcendent buffs is fun :)
- a random assortment of screenshots i found amusing.
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What are your favorite mod combinations - mid 2022
Is that this one?
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The mechanics for C:DDA is cool and in depth, but is there a version that is not a zombie apocalypse? Like a different story made with the same source code?
I'm not sure if it's maintained, but for a while there was a Dinomod mod that did this. Looks like it hasn't been updated recently though https://github.com/Kenan2000/CDDA-Structured-Kenan-Modpack/tree/master/Kenan-Structured-Modpack/High-Maintenance-Huge-Mods/Dino_Mad_Science
- Mods for Stable? (Frank-3)
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Mods for 0.D
The game ships with a few "official" mods. A lot of the community-supported mods have moved to the Bright Nights fork. You can find most of the remaining ones here: https://github.com/Kenan2000/CDDA-Structured-Kenan-Modpack
CDDA_Nonperishable_Overhaul
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how 2 fix this
You could check where you downloaded "the non perishable mod" from, and see if there's a newer version. It's not in-repo, I googled it and checked Chaosvolt's Nonperishable Overhaul and that mod shouldn't be giving you this error because it doesn't touch seeds or raw mushrooms. How am I supposed to know if there's a newer version if I don't know when you downloaded it or from where? You know those things, you go check.
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Preparation for Winter - The Art of Cow Butchering and Meat Preservation
There is also a Non-Perishable Overhaul mod that makes dehydrated meat permanent, like flour, without needing further processing. Not sure how updated it is.
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Suggested Mods?
Nonperishable Overhaul. Simple mod that tweaks a lot of food that used to never expire back to lasting forever. Reasoning is given in the readme, but basic gist is that letting perishable components translate into perishable-but-longer-lasting products has some major bugs that still persist in both DDA and BN.
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Changes/tweaks that you do to make the game more fun.
Nonperishable Overhaul. This makes a lot of food items that used to last forever go back to behaving that way, because it fixes a lot of fucky behavior that BN inherited from DDA.
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Mods you recommend to make the game more fun?
Nonperisble Overhaul and Stamina Regen Buff mod are minor QoL mods that counter some gameplay changes that can undermine playability for some people.
What are some alternatives?
Easy-CBM-Mods - CDDA mods to make CBM easy again
cdda-arcana-mod - Arcana and Magic Items mod for Cataclysm: Dark Days Ahead
Cataclysm-DDA - Cataclysm - Dark Days Ahead. A turn-based survival game set in a post-apocalyptic world.
No-Freeze - CDDA mod which drastically lowers freeze points.
Zets-Hair-Extensions - Hehe pun intended. Created to fix the Hairs+ mod for DeadPeopleTileset
cdda-tankmod-revived-mod - The official replacement to my old Tanks And Other Vehicles mod, for Catacylsm DDA.
UndeadPeopleTileset - Back it up while it is still here, lads.
nocts_cata_mod - Expansion mod for Cataclysm: Dark Days Ahead
Cataclysm-BN - Cataclysm: Bright Nights, A fork/variant of Cataclysm:DDA by CleverRaven.
MST_Extra_Mod - Mod for Cataclysm: Dark Days Ahead and Cataclysm: Bright Nights, the intended successor to More Survival Tools mod
Otopack-Mods-Updates - The Otopack soundpack for Cataclysm - Dark Days Ahead that i will try to maintain from now on and make some new small updates to it like including sounds for items from mods and etc
cdda-stamina-regen-buff - CDDA mod to rebalance stamina regeneration