CDDA_Nonperishable_Overhaul VS No-Freeze

Compare CDDA_Nonperishable_Overhaul vs No-Freeze and see what are their differences.

CDDA_Nonperishable_Overhaul

Nonperisable Overall Mod for Cataclysm: Dark Days Ahead (by chaosvolt)

No-Freeze

CDDA mod which drastically lowers freeze points. (by Poragon)
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CDDA_Nonperishable_Overhaul No-Freeze
5 2
18 3
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4.0 0.0
5 months ago about 4 years ago
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The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

CDDA_Nonperishable_Overhaul

Posts with mentions or reviews of CDDA_Nonperishable_Overhaul. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-09-28.
  • how 2 fix this
    1 project | /r/cataclysmdda | 9 Dec 2023
    You could check where you downloaded "the non perishable mod" from, and see if there's a newer version. It's not in-repo, I googled it and checked Chaosvolt's Nonperishable Overhaul and that mod shouldn't be giving you this error because it doesn't touch seeds or raw mushrooms. How am I supposed to know if there's a newer version if I don't know when you downloaded it or from where? You know those things, you go check.
  • Preparation for Winter - The Art of Cow Butchering and Meat Preservation
    1 project | /r/cataclysmdda | 7 Apr 2022
    There is also a Non-Perishable Overhaul mod that makes dehydrated meat permanent, like flour, without needing further processing. Not sure how updated it is.
  • Suggested Mods?
    8 projects | /r/cataclysmbn | 28 Sep 2021
    Nonperishable Overhaul. Simple mod that tweaks a lot of food that used to never expire back to lasting forever. Reasoning is given in the readme, but basic gist is that letting perishable components translate into perishable-but-longer-lasting products has some major bugs that still persist in both DDA and BN.
  • Changes/tweaks that you do to make the game more fun.
    2 projects | /r/cataclysmbn | 26 Sep 2021
    Nonperishable Overhaul. This makes a lot of food items that used to last forever go back to behaving that way, because it fixes a lot of fucky behavior that BN inherited from DDA.
  • Mods you recommend to make the game more fun?
    6 projects | /r/cataclysmdda | 21 Feb 2021
    Nonperisble Overhaul and Stamina Regen Buff mod are minor QoL mods that counter some gameplay changes that can undermine playability for some people.

No-Freeze

Posts with mentions or reviews of No-Freeze. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-02-21.

What are some alternatives?

When comparing CDDA_Nonperishable_Overhaul and No-Freeze you can also consider the following projects:

cdda-arcana-mod - Arcana and Magic Items mod for Cataclysm: Dark Days Ahead

MST_Extra_Mod - Mod for Cataclysm: Dark Days Ahead and Cataclysm: Bright Nights, the intended successor to More Survival Tools mod

CDDA-Structured-Kenan-Modpack - Kenan's personal modpack for Cataclysm - Dark Days Ahead

cdda-tankmod-revived-mod - The official replacement to my old Tanks And Other Vehicles mod, for Catacylsm DDA.

nocts_cata_mod - Expansion mod for Cataclysm: Dark Days Ahead

Cataclysm-BN - Cataclysm: Bright Nights, A fork/variant of Cataclysm:DDA by CleverRaven.

cdda-stamina-regen-buff - CDDA mod to rebalance stamina regeneration

cdda_medieval_mod_reborn - The intended replacement and expansion for my old Medieval and Historic Content mod