BlenderUSDHydraA
arras4_node
BlenderUSDHydraA | arras4_node | |
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2 | 1 | |
- | 7 | |
- | - | |
- | 4.2 | |
- | 2 months ago | |
C++ | ||
- | Apache License 2.0 |
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BlenderUSDHydraA
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DreamWorks releases OpenMoonRay source code
I had the same question. There exists a USD addon for Blender that support Hydra, so probably you could get that to work with a bit of trial and error!
https://github.com/GPUOpen-LibrariesAndSDKs/BlenderUSDHydraA...
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Blender 3.0 takes support for AMD GPUs to the next level
Hi there. I help there. ProRender is still very important as it has hardware accelerated raytracing while Cycles does not yet on AMD.
Furthermore we're focusing our efforts on ProRender going forward through USD. https://github.com/GPUOpen-LibrariesAndSDKs/BlenderUSDHydraA... Adding USD workflows to blender and other apps while using ProRender for the rendering solution in USD.
arras4_node
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DreamWorks releases OpenMoonRay source code
Is anybody else intrigued by the mention of multi-machine and cloud rendering via the Arras distributed computation framework.?
Is this something new? The code seems to be included as sub-modules of OMR itself, and all the repos[1][2][3] show recent "Initial Commit" messages, so I'm operating on the assumption that it is. If so, I wonder if this is something that might prove useful in other contexts...
[1]: https://github.com/dreamworksanimation/arras4_core
[2]: https://github.com/dreamworksanimation/arras4_node
[3]: https://github.com/dreamworksanimation/arras_render
What are some alternatives?
vuh - Vulkan compute for people
BlenderUSDHydraAddon - This add-on allows you to assemble and compose USD data with Blender data and render it all using various renderers via Hydra.
arras_render
openmoonray - MoonRay is DreamWorks’ open-source, award-winning, state-of-the-art production MCRT renderer.
moonray
arras4_core