BlazorMaps
FFMediaToolkit
BlazorMaps | FFMediaToolkit | |
---|---|---|
1 | 2 | |
59 | 349 | |
- | - | |
0.0 | 4.6 | |
over 2 years ago | 9 months ago | |
C# | C# | |
MIT License | MIT License |
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BlazorMaps
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Easily Visualize Online Maps in a Blazor Application
"GitHub - fis-sst/BlazorMaps: BlazorMaps is a Blazor library that provides a C# interface for maps provided by Leaflet.js library. It includes several Leaflet.js features which are easily accessible from C# level within a project and it does not require any use of JavaScript." https://github.com/fis-sst/BlazorMaps
FFMediaToolkit
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C# on Arch: FFmpeg (FFMediaToolkit) MediaOutput..Video.AddFrame(FrameToImageData(ImageData)) causes program to exit with code 139
Bug has been reported: https://github.com/radek-k/FFMediaToolkit/issues/81
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C# : FFmpeg (FFMediaToolkit) on linux System.IO.DirectoryNotFoundException: Cannot found the default FFmpeg directory
I have C# project in rider and FFMediaToolkit installed via NuGet. I made instance of MediaBuilder. When I hit run I get this error message: `` /home/john/Projects/Slimulator/bin/Debug/net5.0/Slimulator /home/john/Projects/Slimulator/test_mazes/small-maze-food2.png Loading file /home/john/Projects/Slimulator/test_mazes/small-maze-food2.png Unhandled exception. System.IO.DirectoryNotFoundException: Cannot found the default FFmpeg directory. On Windows you have to set "FFmpegLoader.FFmpegPath" with full path to the directory containing FFmpeg shared build ".dll" files For more informations please see https://github.com/radek-k/FFMediaToolkit#setup at FFMediaToolkit.FFmpegLoader.LoadFFmpeg() at FFMediaToolkit.Encoding.Internal.OutputContainer.Create(String extension) at FFMediaToolkit.Encoding.MediaBuilder..ctor(String path, Nullable1 format) at FFMediaToolkit.Encoding.MediaBuilder.CreateContainer(String path) at Slimulator.AnimationBuffer..ctor(String videoPath, Int32 height, Int32 width, Int32 frameRate) in /home/john/Projects/Slimulator/AnimationBuffer.cs:line 11 at Slimulator.Simulation..ctor(Space space, String seed, String outputVideoPath) in /home/john/Projects/Slimulator/Simulation.cs:line 12 at Slimulator.Launcher.Main(String[] args) in /home/john/Projects/Slimulator/Launcher.cs:line 8
What are some alternatives?
MudBlazor - Blazor Component Library based on Material design with an emphasis on ease of use. Mainly written in C# with Javascript kept to a bare minimum it empowers .NET developers to easily debug it if needed.
FFMpegCore - A .NET FFMpeg/FFProbe wrapper for easily integrating media analysis and conversion into your C# applications
MudBlazor - Blazor Component Library based on Material design. The goal is to do more with Blazor, utilizing CSS and keeping Javascript to a bare minimum. [Moved to: https://github.com/MudBlazor/MudBlazor]
Xabe.FFmpeg - .NET Standard wrapper for FFmpeg. It allows to process media without know how FFmpeg works, and can be used to pass customized arguments to FFmpeg from dotnet core application.
Blazor-ApexCharts - A blazor wrapper for ApexCharts.js
ffmpeg_batch - FFmpeg Batch AV Converter
IntervalUtility - .Net C # utility for working with intervals, such as time periods. The utility allows you to find intersections of periods, exclude periods, etc.
YoutubeDLSharp - A simple .NET wrapper library for youtube-dl and yt-dlp
Blazorise - Blazorise is a component library built on top of Blazor with support for CSS frameworks like Bootstrap, Tailwind, Bulma, AntDesign, and Material.
FfmpegEnkoder - Quick way of encoding videos using ffmpeg
tricycle - Video transcoding... easier than riding a bike.
NLog - NLog - Advanced and Structured Logging for Various .NET Platforms