crt VS mizu

Compare crt vs mizu and see what are their differences.

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crt mizu
1 1
60 79
- -
6.9 2.3
5 days ago about 1 year ago
Go Go
MIT License GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

crt

Posts with mentions or reviews of crt. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-11-10.
  • Write Your Own Terminal
    9 projects | news.ycombinator.com | 10 Nov 2023
    I wrote a small terminal emulator a while ago to have a portable terminal for my terminal based game. It's very specific but I had great fun with it.

    https://github.com/bigjk/crt

mizu

Posts with mentions or reviews of mizu. We have used some of these posts to build our list of alternatives and similar projects.
  • Is This Engine Kind of Slow?
    1 project | /r/ebiten | 28 Jul 2022
    According to the mizu bunnymark README, native Ebitengine on a 2020 M1 processor achieves 65,000 sprites rendered each frame at 60FPS. To me, that is a lot of sprites, and virtually all games won't even get close to that number of on-screen sprites.

What are some alternatives?

When comparing crt and mizu you can also consider the following projects:

ebitengine-bunny-mark - Implementation of a popular graphics benchmark written on Ebitengine.

ebitengine-rock-paper-scissors - Rock Paper Scissors Wars

ebitenui - User interface engine and widget library for Ebiten

arche - Arche is an archetype-based Entity Component System (ECS) for Go.

Ebiten - Ebitengine - A dead simple 2D game engine for Go

donburi - Just another ECS library for Go/Ebitengine

Mosh - Mobile Shell

arche-model - Everything you need to rapidly build a model with the Arche Entity Component System (ECS).

pi - The retro game development engine for Go, inspired by Pico-8 and powered by Ebitengine.

ento - Entity Component System written in Go

skrift - A pure Ruby conversion (*not* wrapper) of the libschrift TrueType font renderer

shark - Gura on your desktop!