BevyRoguelike
LearnOpenGL
BevyRoguelike | LearnOpenGL | |
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6 | 624 | |
151 | 10,317 | |
- | - | |
5.2 | 3.8 | |
29 days ago | 22 days ago | |
Rust | C++ | |
- | GNU General Public License v3.0 or later |
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BevyRoguelike
- Sharing Saturday #418
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Sharing Saturday #405
Rogue Quest github
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Sharing Saturday #399
You can check the project on Github if you fancy it: https://github.com/thephet/BevyRoguelike
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Sharing Saturday #397
This is the game: https://github.com/thephet/BevyRoguelike (there you can also see a few videos and screenshots).
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Starting with Bevy, trying to draw the tilemap. Need some help.
Build a (very simple - as much as maybe part 2) using crossterm. You won't need your font image map; you can just use a terminal's font.
LearnOpenGL
- Learn OpenGL eBook
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LearnD3D11, a guide aimed at anyone trying to learn Direct3D11
Also recommended: LearnOpenGL [1] and Vulkan Guide [2]
[1]: https://learnopengl.com/
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Making Small Games, Which Is Fun in Itself
I want to begin game development as a hobby, but I'm unsure where to start. I did follow through https://learnopengl.com/ a few years ago, and while it was a very interesting experience, I imagine I would need to use an existing engine to be productive.
Do you recommend any books and tutorials aimed at experienced programmers with 0 knowledge of game development/design?
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Is there space in this field for extreme cases like mine ?
- Game development - Unity3D project based learning in C#: https://learn.unity.com/ - Graphics - There was another user on r/GraphicsProgramming the other day (who teaches Computer Graphics at his university) that linked their lecture series for the entry year of their course here: https://tamats.com/learn/realtime-graphics/ - Project based learning: https://github.com/ssloy/tinyrenderer/wiki - Rendering API tutorials: https://vulkan-tutorial.com/, https://learnopengl.com/
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Where do I start to learn C++ for a game development
If u want to make 3D game, you'll probably want to learn some 3D shader graphic stuff. OpenGL is a good start. https://learnopengl.com
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Ask HN: Learn Graphics Programming, Recommendations?
LearnOpenGl.com
Possibly a smidge outdated.
Goes from blank window to rendering 3d meshes with advanced lighting techniques (HDR, SSAO and more).
Heped me understand shader pipeline, so I recommend it.
https://learnopengl.com
- I’m Bored AF!
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Looking to get started
and then https://learnopengl.com/
- Ajutor in privinta incercarii a face un joc
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Is a bounding volume a mesh? (for visualization)
I'm reading the guest article about frustum culling on learnopengl.com and there's a video demonstrating how it works and for debug purposes they have a bunch of spheres turning red or green which I assume means they're being culled or not so my question is if I wanted to do this do I have to make a mesh for whatever bounding volume shape or is there a specific method for something like this?
What are some alternatives?
roguelike-bevy-crossterm - Following Herbert Wolverson's Roguelike Tutorial - In Rust (https://bfnightly.bracketproductions.com/rustbook/), using bevy and crossterm.
raylib - A simple and easy-to-use library to enjoy videogames programming
roguelike - A stealth roguelike in development phase.
bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
bevy_tilemap - Tilemap with chunks for the Bevy game engine.
imgui - Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
pong - pong implementation in Rust, single player and two player available!
sokol - minimal cross-platform standalone C headers
rubiks-cube - Rubik's cube made with bevy engine.
bevy - A refreshingly simple data-driven game engine built in Rust
bevy_crossterm - Crossterm plugin for the bevy game engine
SFML - Simple and Fast Multimedia Library