Heimdall
IntelliJ-Luanalysis
Heimdall | IntelliJ-Luanalysis | |
---|---|---|
17 | 11 | |
2,440 | 145 | |
- | - | |
0.0 | 5.0 | |
15 days ago | 6 months ago | |
C++ | Kotlin | |
MIT License | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Heimdall
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Windows 11 does not recognize the Samsung drivers for my Samsung Galaxy A6 phone.
Transfer the patched img file to your Windows PC (to use Odin, in Linux you need Heimdall) and rename it to boot.img. Add the file to tar using 7-zip or tar command then load tar file to AP in Odin. Flash your phone and when it says PASS!, you are doing well!
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Self Hosted Roundup # 29
Fo example, Heimdall is a dashboard, a polygon validator node, and an Android firmware flasher. All of which are quite popular projects
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Heimdall handshake failed, help ?
Seems flashing fails very early, indicating that there could be some libusb issue rather that heimdall issue. You could try building heimdall after merging this PR: https://github.com/Benjamin-Dobell/Heimdall/pull/478 but error isn't the same so unclear if it is the same issue.
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Heimdall suite linux mirrors down?
Benjamin's sources are at github: https://github.com/benjamin-dobell/heimdall and alternative sources used by for example alpinelinux can be found at my sourcehut: https://git.sr.ht/~grimler/heimdall
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Heimdall libusb error: -12
Any ideas? The full log is here
- Help W/ Heimdall
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I want to ask about privacy concerning android phones. I am mostly a Samsung user but I think about using android debloater to make the phone more secure. I have now a Samsung s10 and there I have information. I need advice how to proceed with phone security.
And I also found this heimdall which flashes to Samsung phone ROMs which will be needed.
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Android should integrate and have support for Linux more
ah, this is where android studio and the other tools come in. I can install adb and fastboot, and they operate as regular commands. Android studio is also a linux-native app. I use android all the time with linux, and I enjoy it more than windows. MTP support is great in linux, adb and fastboot feel like normal commands, not just regular binaries like in windows. Also, a project called "heimdall" aims to support Odin (which is leaked samsung internal software) https://github.com/Benjamin-Dobell/Heimdall
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Symbian Source Code
I don't know. Last time I re-imaged a Samsung phone, I used Heimdall[1]. It is open source and runs on linux.
[1] https://github.com/Benjamin-Dobell/Heimdall
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Is it possible to connect Android to Ubuntu via Linuxulator?
Yeah, Heimdall is a thing for Samsungs. Most Android devices I owned were made by Samsung, hence why I tend to forget that Android can run on other things too. https://github.com/Benjamin-Dobell/Heimdall
IntelliJ-Luanalysis
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Microsoft DeviceScript – TypeScript for Tiny IoT Devices
Because of compile-time type safety / static analysis. And I say this as the author of an IDE that bolts those features onto Lua: https://github.com/Benjamin-Dobell/IntelliJ-Luanalysis
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Nelua, AOT statically typed Lua
I want to start adding support for Lua derivatives to my IDE (which adds static type checking to Lua - inference, structural & nominal types, generics etc. (Luanalysis - https://github.com/Benjamin-Dobell/IntelliJ-Luanalysis/)
I feel like plugin support would be best but I've no idea how that's supposed to work in the presence of a predefined grammar. There's also so many variants I don't think there's a good way to build composite grammar.
Does anyone have any ideas about how to extend language parsing? For reference, I'm using https://github.com/JetBrains/Grammar-Kit.
- Show HN: Luanalysis – Statically type checked Lua IDEA
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Lua, a Misunderstood Language
There's also my IDE which just bolts on types (both structural and nominal) to regular Lua - no transpiling as the types are defined with comments (or inferred).
https://github.com/Benjamin-Dobell/IntelliJ-Luanalysis/
Unfortunately, I haven't been able to give it as much attention as it deserves recently.
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A History of Lua
What do you mean by no lambdas exactly? Lua supports anonymous functions and those functions capture variables from their outer scope.
I use functional programming extensively in Lua also. Could you elaborate on what it doesn't permit?
Integers were introduced in 5.3.
Assigning operators? It has metatables, you can absolutely implement your own operators.
If you want static typing you can use my IDE: https://github.com/Benjamin-Dobell/IntelliJ-Luanalysis/
Granted, my IDE is incredibly opinionated and not for everyone.
Also, Lua is not my favourite language to use, doesn't even make top 3. However, the robustness of its design, considering its simplicity, is incredibly elegant.
- Lua code
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Luanalysis v1.3.0 Released - Statically typed Lua IDE
Anyway, you can find screenshots in the project's README on Github: https://github.com/Benjamin-Dobell/IntelliJ-Luanalysis
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Ask HN: Who wants to be hired? (June 2021)
Location: Melbourne, Australia
Remote: Yes
Willing to relocate: Yes (Post-Covid)
Technologies: Kubernetes, AWS, TypeScript, Ruby, React. Polyglot, refer to résumé.
Résumé/CV: https://drive.google.com/file/d/1VJk9gs1-LN3e333ZDICwkG5pgTb...
Email: [email protected]
Github: https://github.com/Benjamin-Dobell/
LinkedIn: https://www.linkedin.com/in/benjamindobell/
Current Role: CTO @ Snaploader
Salary Expectation: $200,000+ USD
These days I describe myself as a full-stack developer, but I’ve also plenty of professional experience with mobile (native + React Native), infrastructure, ops, game development, tooling and reverse engineering. In my free time I also tinker with embedded systems. I’m an avid open source contributor, but also maintain many of my own open-source projects e.g. a Lua IDE which statically type checks Lua (https://github.com/Benjamin-Dobell/IntelliJ-Luanalysis).
I’ve 12+ years of development experience, the last six years I’ve been CTO of Snaploader, a small start-up in Australia which turns floor-plans and CAD drawings into real-time rendered 3D buildings that run in your browser (including mobile). HQ is interstate, thus the role has always been near 100% remote. There’s a team of 20+ 3D artists and sales, but development is a one man show. So I’m responsible for a pretty absurd amount.
I also occasionally take on casual consulting gigs, which typically come about from my open source contributions. Currently I’m consulting for Berserk Games. I work on their Lua language bindings, public API documentation, networking and tooling for the (user content centric) game Tabletop Simulator (Unity/C#). I also help out their developer community with support, libraries, documentation and example projects i.e. developer advocacy.
Please do peruse my Github. I’m after something senior where I can take some ownership, but ideally also contribute across a breadth of projects/technologies.
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Building a Personal Website in 2021
Me: Okay. I'm just going to prototype a game. Don't want to get carried away. I won't even write a game engine. I'll use Tabletop Simulator.
Friend: Sounds good. How's it going?
Me: Well. I needed to be able to debug my code. https://github.com/tts-community/moonsharp-tts-debug
Friend: Oh, neat. So your game is done now?
Me: Not exactly. I had to had in matchmaking by reverse engineering Steam. https://github.com/SteamRE/SteamKit/pull/704
Friend: Ah. Alright. Can I play it now?
Me: Nah, I was finding it hard to maintain code. I wrote a Lua code bundler. https://github.com/Benjamin-Dobell/luabundle
Friend: Sweet.
Me: Yeah, but I decided to integrate it into the official tooling. https://github.com/Berserk-Games/atom-tabletopsimulator-lua/...
Friend: I'm sure the community will be thankful.
Me: I hope so. I now run a small community of TTS developers. https://github.com/tts-community/
Friend: Right. You must be done by now.
Me: Nah, I couldn't statically type check my code. So I wrote some types. https://github.com/Benjamin-Dobell/tts-types
Friend: Seems unnecessary for a prototype, but sure.
Me: I had to write my own IDE to use them though. https://github.com/Benjamin-Dobell/IntelliJ-Luanalysis
Friend: Right... So how'd the game going then?
Me: Oh, I'm not doing that anymore. I now consult for Berserk Games, developers of Tabletop Simulator
Friend: ...
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Scripting Editor Window literally pulled Off-Screen - cannot get it back
Atom (most basic), Vscode with emmylua (debugging) and tabletop simulator lua, or Intellij with luanalysis (type safety). all are really good depending on your use case. I have never used the scripting window, even for simple scripts.
What are some alternatives?
node-starter-kit - Node.js / GraphQL project template pre-configured with TypeScript, PostgreSQL, login flow, transactional emails, unit tests, CI/CD workflow.
IntelliJ-EmmyLua - Lua IDE/Debugger Plugin for IntelliJ IDEA
s10-safe-debloat-list - Resources to SAFELY debloat your Galaxy S10 using ADB commands
hugo-blox-builder - 😍 EASILY BUILD THE WEBSITE YOU WANT - NO CODE, JUST MARKDOWN BLOCKS! 使用块轻松创建任何类型的网站 - 无需代码。 一个应用程序,没有依赖项,没有 JS
S20Debloat - An S20 debloat list using adb. Credit to N7-BADA for most of this
tts-types - Tabletop Simulator EmmyLua types.
Ender3S1-Standard - This is an optimized firmware for Ender 3S1 3D printers.
moonsharp - Enhanced MoonSharp for improved Tabletop Simulator mod development
liarolfrrey - An archive of my works, thoughts, etc.
moonsharp - An interpreter for the Lua language, written entirely in C# for the .NET, Mono, Xamarin and Unity3D platforms, including handy remote debugger facilities.
resume
SteamKit - SteamKit2 is a .NET library designed to interoperate with Valve's Steam network. It aims to provide a simple, yet extensible, interface to perform various actions on the network.