Befunge | swc | |
---|---|---|
5 | 139 | |
18 | 30,053 | |
- | 0.8% | |
3.5 | 9.9 | |
7 months ago | 5 days ago | |
JavaScript | Rust | |
- | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Befunge
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The Rust Performance Book
1. C compilers don't do a good job, & thus even CPython, which has historically stuck to rather vanilla C, uses computed goto, as described in https://eli.thegreenplace.net/2012/07/12/computed-goto-for-e...
I resorted to similar techniques in optimizing Befunge: https://github.com/serprex/Befunge (See bejit.c & marsh.c/marsh.h)
2. Rust enums are not variable sized, think of them as tagged C unions, where the Rust compiler can sometimes apply tricks to make Option> the same size as Vec
3. match can specialize for straight forward cases, when in doubt use https://godbolt.org
- Ask HN: Recommendation for general purpose JIT compiler
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Why asynchronous Rust doesn't work
I've found async to be straight forward anytime I've used it. Promise#then is equivalent to callbacks
async/await often requires very little changes compared to synchronous code, whereas reworking a program into callbacks is much more impactful. & the async/await compilation process tends to produce better performance in addition to this. My first async/await work was a few years ago to increase a data importer's performance by an order of magnitude compared to the blocking code
Here's an example where looping made for a callback that recursively called, using async/await I get to use a plain loop:
before: https://github.com/serprex/Befunge/blob/946ea0024c4d87a1b75d...
after: https://github.com/serprex/Befunge/blob/9677ddddb7a26b7a17dd...
I don't see why people find it so complicated to separate begin-compute & wait-on-compute
I've since rewritten a nodejs game server into rust, https://github.com/serprex/openEtG/tree/master/src/rs/server... handleget/handlews are quite straight forward
- Python interpreter written in rust reaches 10000 commits
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Compilers Are Hard
You'll also find them used in CPython's ceval.c
I use them in both my C befunge implementations:
https://github.com/serprex/Befunge/blob/c97c8e63a4eb262f3a60...
https://github.com/serprex/Befunge/blob/c97c8e63a4eb262f3a60...
swc
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Storybook 8 Beta
First, we switched the default compiler for new projects from Babel to SWC (Speedy Web Compiler). SWC is dramatically faster than Babel and requires zero configuration. We’ll continue to support Babel in any project currently using it.
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What is JSDoc and why you may not need typescript for your next project?
SWC
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Implementing auth flow as fast as possible using NestJS
As the reference explains “**SWC** (Speedy Web Compiler) is an extensible Rust-based platform that can be used for both compilation and bundling. Using SWC with Nest CLI is a great and simple way to significantly speed up your development process.”
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Ruby Outperforms C: Breaking the Catch-22
This is specifically about breaking the myth that performing expensive self-contained operations (e.g, parsing GraphQL) in a native extension (C, Rust, etc.) is always faster than the interpreted language.
The JS ecosystem has the same problem, people think rewriting everything in Rust will be a magic fix. In practice, there's always the problem highlighted in the post (transitioning is expensive, causes optimization bailouts), as well as the cost of actually getting the results back into Node-land. This is why SWC abandoned the JS API for writing plugins - constantly bouncing back and forth while traversing AST nodes was even slower than Babel (e.g https://github.com/swc-project/swc/issues/1392#issuecomment-...)
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Building a Minimalist Docker Image with Node, TypeScript
Why Speedy Web Compiler ?
- TypeScript Is Surprisingly OK for Compilers
- Speedy Web Compiler: Rust-Based Platform for the Web
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FTA: Fast TypeScript Analyzer
FTA is a TypeScript static analysis tool built on the speedy foundations of swc. FTA is fast; capable of analyzing more than 150 files per second on typical hardware, it offers a powerful addition to your code quality toolkit.
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Show HN: Ezno, a TypeScript checker written in Rust, is now open source
Very cool! I'm curious, is this intended for dev tooling?
For example, I could see this (or something similar) being useful as the engine for a typescript language server that would be faster than the standard one
But if it's not aimed at 1:1 with tsc, would it be intended more for something like swc[1]?
Or what would you expect people to use this for, besides just being a cool project to learn from?
[1] https://github.com/swc-project/swc
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TypeScript team released an explorer for performance tuning
This is... good news, but I still cannot fathom using the default Typescript compiler for regular development. Seriously, leave the type-checking to your IDE and CICD chain, and switch to using tsx (https://www.npmjs.com/package/tsx) or swc (https://swc.rs/) and you will _immediately_ notice the difference in speed and productivity.
What are some alternatives?
openEtG
esbuild - An extremely fast bundler for the web
Rustler - Safe Rust bridge for creating Erlang NIF functions
vite - Next generation frontend tooling. It's fast!
qbe-rs - QBE IR in natural Rust data structures
ts-loader - TypeScript loader for webpack
ubpf - Userspace eBPF VM
tsup - The simplest and fastest way to bundle your TypeScript libraries.
rune - An embeddable dynamic programming language for Rust.
vitest - Next generation testing framework powered by Vite.
minivm - A VM That is Dynamic and Fast
ts-node - TypeScript execution and REPL for node.js