BareE
A code first game development framework written in C# using dot net core 5 (by Eightvo)
panspermia
By QuantumTroll
BareE | panspermia | |
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4 | 3 | |
15 | 3 | |
- | - | |
4.7 | 0.0 | |
6 months ago | almost 3 years ago | |
C# | Python | |
Apache License 2.0 | GNU General Public License v3.0 only |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
BareE
Posts with mentions or reviews of BareE.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-07-05.
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Custome game engine: what stack ?
I am working on a game engine written in C# called BareE
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Sharing Saturday #365
BareE (GitHub)
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Sharing Saturday #363
BareE (GitHub , YouTube)
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BareE - A DotNet Core Source First Game Engine
Hi, looking at the code I get the perception of "not invented here" syndrome. For example, re-implementing a thread-safe queue:
panspermia
Posts with mentions or reviews of panspermia.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-05-21.
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Can anyone recommend examples of BAD procedural generation?
I haven't quite gotten to making the game yet, but I'm sort of close to finishing the universe generation. Currently it's a couple thousand lines of Python code, not even any screenshots, but it's there if you're interested. I post progress every Saturday on /r/roguelikedev.
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Sharing Saturday #363
If any of this seems useful to you, you can borrow the code from inside here.
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Sharing Saturday #361
It’s been a good week. In the hope that I’ll actually start to make more reasonable decisions about code structure and maintainability, I put my code up on my Github repo. Already, this had produced dividends in the form of me breaking stuff out into multiple files, for instance.
What are some alternatives?
When comparing BareE and panspermia you can also consider the following projects:
Veldrid - A low-level, portable graphics library for .NET.
BrogueLite - This repository is deprecated. Please see Brogue Lite at the new repository.
Summoing Pixel Dungeon - The expansion for Shattered Pixel Dungeon
OneMoreLevel - A turn-based Roguelike game made with Godot engine.
libtcod-vcpkg-template - A template for C++17 libtcod projects. This template uses Vcpkg to fetch dependencies.
Island-Adventure-Prototype - Protptype of a Text based Roguelike/Exploration game.
HomicideDetective - A procedurally generated murder mystery game
thecave - A prototype to test various experimental gameplay mechanisms for libtcod.
react-roguelike - A roguelike game built with React and TypeScript.
tcod_tutorial_v2
BareE vs Veldrid
panspermia vs BrogueLite
BareE vs Summoing Pixel Dungeon
panspermia vs OneMoreLevel
BareE vs BrogueLite
panspermia vs libtcod-vcpkg-template
BareE vs OneMoreLevel
panspermia vs Island-Adventure-Prototype
BareE vs HomicideDetective
panspermia vs thecave
panspermia vs react-roguelike
panspermia vs tcod_tutorial_v2