BOUT-dev
HAIL-CAESAR
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BOUT-dev | HAIL-CAESAR | |
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4 | 2 | |
167 | 33 | |
2.4% | - | |
9.0 | 0.0 | |
3 days ago | over 1 year ago | |
C++ | C++ | |
GNU Lesser General Public License v3.0 only | GNU General Public License v3.0 only |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
BOUT-dev
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Open source sofware/software contribution opportunities in Fusion
BOUT++: a framework for writing fluid and plasma simulations in curvilinear geometry
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What programming languages are most used for creating advanced math-related software/simulations?
At least in my field (computational plasma physics), the majority of software is (in descending order) Fortran (e.g., SOLPS-ITER), Python (e.g., IPS; OMFIT; UEDGE), and C/C++ (e.g., BOUT++; Exascale Computing Project tools).
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how much relevance is given to code quality in your academia projects?
I don't want to paint too bleak a picture of my field - there are definitely big, well-supported projects that invest in code quality! For example, Bout++ is a fluid solver whose devs care a lot about best practices, and the folks at the Exascale Computing Project are doing great work with tools like Kokkos (GPU acceleration of HPCcodes), ADIOS (I/O for HPC), AMREX (meshes for HPC), etc.
- I write buggy code and my phd progress is catastrophic
HAIL-CAESAR
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Realistic "river valley / fluvial erosion" on DEM maps? - QGIS, Incise flow, Precipitation-based, ...
EDIT: Already proposed solutions are " CAESAR-Lisflood" ( https://github.com/dvalters/HAIL-CAESAR ) and "SIBERIA" ( https://csdms.colorado.edu/wiki/Model:SIBERIA ), but both are difficult to use and have steep learning curves. I've also found the GRASS module "r.landscape.evol" ( https://grass.osgeo.org/grass78/manuals/addons/r.landscape.evol.html ), but this one seems even more complicated to use. So I'm open to easier alternatives. It would also be interesting if someone with the experiencein this could compare the proposed solutions (advantages/disadvantages, compare difficulty of use, ...).
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Realistic "river valley / fluvial erosion" on DEM maps? - Incise flow, Precipitation-based, SAGA, ...
Any idea which model would be best? For CAESAR-Lisflood there exists a derived HAIL-CAESAR model that has an easier to use GUI ( https://github.com/dvalters/HAIL-CAESAR ), and there seems to be at east some info and support available online. But for SIBERIA I can't find anything besides this: https://csdms.colorado.edu/wiki/Model:SIBERIA.
What are some alternatives?
geogebra - GeoGebra apps (mirror)
game-of-life - Conway's Game of Life
WarpX - WarpX is an advanced, time-based electromagnetic & electrostatic Particle-In-Cell code.
3D-Cellular-Automata - 3D Cellular Automata plugin for Blender like Conway's Game of Life
espresso - The ESPResSo package
cellular-automaton.nvim - A useless plugin that might help you cope with stubbornly broken tests or overall lack of sense in life. It lets you execute aesthetically pleasing, cellular automaton animations based on the content of neovim buffer.
fluid-engine-dev - Fluid simulation engine for computer graphics applications
parallel-cellular-automata - Framework for building parallel cellular automata in C++. In it you can also find a work-stealing threadpool and a reusable barrier that you can use in other projects.
psi4 - Open-Source Quantum Chemistry – an electronic structure package in C++ driven by Python
GITR - Global Impurity Transport
mdsplus - The MDSplus data management system
NumPy - The fundamental package for scientific computing with Python.