AutoLyrixAlign
Cinder
AutoLyrixAlign | Cinder | |
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1 | 26 | |
96 | 5,244 | |
- | - | |
0.0 | 5.9 | |
almost 4 years ago | about 1 month ago | |
C++ | ||
- | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
AutoLyrixAlign
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Cinder – a C++ library for programming with aesthetic intent
I'll be sure to look into Subsync - Much appreciate the link! I'm currently looking at NUSAutoLyrixAlign [1], and am integrating support for it in a pre-processing tool [2]. Ideally I'd like to support multiple sync'ing tools!
[1] https://github.com/chitralekha18/AutoLyrixAlign
Cinder
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UI framework with C++ simulation.
Have you come across openFrameworks (https://openframeworks.cc/) or Cinder (https://libcinder.org/)?
- Learning C++ for Multimedia and Audio programming
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100 commits on CProcessing
CProcessing reminds me of Cinder
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SDL, SFML, other libraries for game development in C++...?
I only used SFML, currently making a 2D isometric game. I really like it so far overall, easy to use IMO, pretty well documented. Does what I need it to do. Heard good things about SDL2 and also Cinder++ (https://libcinder.org/) also.
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GUI Tips C++
What kind of game? You might be better off using a game engine unless it's more of a simple starter project. Check out https://libcinder.org/ or see lots of engines here: https://github.com/collections/game-engines
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Frameworks C++
Cinder
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Something like p5.js but for C++
Try Cinder (https://libcinder.org/). I have not tried it myself but it seems to have the same goals as P5 and Processing (ie. creative coding).
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How the Cinder JIT’s inliner works
Kind of a shorty thing for Meta to do when Cinder is already taken by https://libcinder.org
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What is the most engaging coding language to start with...
or its C++ cousins openFrameworks and Cinder
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I'm having a hard time staying committed to learning C++ and OpenGL for game development.
Mid Level [Three.js (WebGL)(https://libcinder.org/) Mesh, Geometry, Material, Lighting] [Graphics Library]
What are some alternatives?
nannou - A Creative Coding Framework for Rust.
OpenFrameworks - openFrameworks is a community-developed cross platform toolkit for creative coding in C++.
ds_cinder - An application framework built on Cinder
Qt - Qt Base (Core, Gui, Widgets, Network, ...)
JUCE - JUCE is an open-source cross-platform C++ application framework for desktop and mobile applications, including VST, VST3, AU, AUv3, LV2 and AAX audio plug-ins.
magnum - Lightweight and modular C++11 graphics middleware for games and data visualization
Pyston - A faster and highly-compatible implementation of the Python programming language.
Folly - An open-source C++ library developed and used at Facebook.
Dlib - A toolkit for making real world machine learning and data analysis applications in C++
Boost - Super-project for modularized Boost
MonkeyType - A Python library that generates static type annotations by collecting runtime types